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Victor's 'Scrier's Electro Destiny'
MixedLetters 2 weeks ago
 Victor's 'Scrier's Electro Destiny'
 Psyker Build - Warhammer 40k: Darktide 

 Victor's 'Scrier's Electro Destiny'
 Psyker Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Frontliner
Ranged
Allrounder

Weapons

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Covenant Mk VI Blaze Force Greatsword
Transcendant
Covenant Mk VI Blaze Force Greatsword
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Warp Resistance
[60/80]%
Cleave Damage
[80/80]%
Finesse
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Wrath

Wrath

25-40% Cleave on Hit. Stacks 5 times.

Murderous Tranquility

Murderous Tranquility

Hitting at least 3 enemies with an attack, quells 2-5% Peril.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Warp Flurry

Warp Flurry

-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Talents

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Description

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A build I put together because I wanted a build that 'maximized the Electro Force Staff', and so I took the Voidstrike build of a similar vain, edited it slightly, and made this rather interesting build as a slight variant to it!

Concept is rather simple though, just zap everything. Unfortunately with the drastically unneeded nerf to the Electro Staff (arcing only to one additional enemy instead of two), it's kinda booty cheeks, but being able to spam it is still fun. I wanted to take Disrupt Destiny because it increases both your damage and crit damage, so while you won't see the weakspot damage increase outside of your sword/pokes, you still get everything else on the bolt, which can make it feel rather nice. You are still at the mercy of crits though, and without the ability to directly feed them into your self with True Aim it can lead to strings of things not dying at all. But when you're able to get those strings of 'satisfying pops', there truly isn't anything like it.

But, one's always got to have a fall back, and in this build it's a Greatsword VI. I wanted BB for super distance targets on top of Kinetic Flayer procing off of the many tics of damage Electro does rather effectively, so the Greatsword just became strictly needed to 'round the build out'. light light light heavy is your main wave clear combo. Or due to the 'lower than average' mobility on top of the slightly less crit chance (I take Wrath because Cleave is just needed without Warp Splitting, and Murderous Tranquility lets you keep Scriers up indefinitely in the wave, so it's a choice between that or losing it but getting more crits, so I went with keeping it active longer to encourage swapping to it), you can spam 'grabs'/single pushes into a light attack that's a horizontal sweep, allowing you to easily hit heads while stunning the wave thanks to the sword giving you a lot of stamina. Follow it up with a heavy afterward to finish everything off and then head right back in to whatever combo you like. Heavy strings for anything armored/ragers and the like, as it does good damage and will often clear them out in 1-2 swings. Then you zap everything else and you're largely golden.

I take Kinetic Presence due to not really needing the CDR thanks to Psykinetic's Aura, but given the inconsistent power of this staff one can get perilous combustion on this build (probably dropping Battle Meditation), swap the aura for Wildfire, then take Seer's Presence instead for more consistent CDR. If they ever nerf Aura I might do that, but for now 'it's just to good' even if you only get a couple procs between CA casts. I grab Solity because Electro just SPAMS peril, so it's nice to be able to keep Scriers going for more that 2-3 seconds in between Warp Unbound. You miss out in Prescience for grabbing it, but I feel it's worth it. Just stay at the top end of your peril, slash and Zap your way through the enemy, and keep track of your dodges/when you'll need to do a big push. Cause the lack of mobility can really sneak up on you. (And don't be afraid to hide behind your block if you have to, you have Kinetic Deflection, might as well get use out of it). 

2 weeks ago