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Can Opener Veteran
mmmsplendid 2 months ago
 Can Opener Veteran
 Veteran Build - Warhammer 40k: Darktide 

 Can Opener Veteran
 Veteran Build - Warhammer 40k: Darktide 

Anti-Special
Anti-Elite
Anti-Boss
Ranged
Melee

Weapons

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Orestes Mk IV Assault Chainaxe
Transcendant
Orestes Mk IV Assault Chainaxe
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Shredder
[60/80]%
Penetration
[80/80]%
Defences
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Headtaker

Headtaker

3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

Slaughterer

Slaughterer

5-8% Strength for 4.5s on Kill. Stacks 5 times.

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Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unarmoured Enemies)
No Respite

No Respite

Up to 14-20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Full Bore

Full Bore

14-20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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This build is centred around the Agripinaa Combat Shotgun's alternate fire, which is essentially a max stagger slug that tears through most enemies with ease. With this, you will be one-tapping specialists and elites in one shot, treating it as though it were a high damage bolt-action rifle rather than a shotgun. You will only use the primary attack when up against multiple targets, and you will find that it's damage is still high enough to kill enemies in one-shot, especially if aiming for the chest/head region. 

 

The chain-axe is a key weapon of choice here too, as it allows you to stand toe-to-toe with any enemy in the game. You will be mainly using this against heavily armoured or hard to stagger foes, such as ragers, maulers, crushers and bullwarks, primarily using its light attack as it stun-locks even the largest enemies, with the choice of perks being tailoured to this use. The heavy attack will be used for hordes, and the blessings on it are to shore up this builds main weakness, which is being overwhelmed.

 

Playstyle wise, you will stick close with the team and take out any specialists / elites you see, whatever the distance, usually with one-shot required. After each kill, reload your special bullet, and then go on to the next target - always keep one in the chamber if possible, it is fast to reload. When hordes arrive, you bring out the chain axe and begin swinging, but always ready to quickly swap to the shotgun to take out any approaching specialists / elites. When there are heavier enemies you can fire a shot at their head which will knock them off their feet, locking them into an animation for several seconds. You can then easily finish them off with the chainaxe light attacks, but even without the shotgun to soften them you can kill them easily - crushers typically take 4-5 light attack hits to kill, aiming for the body.

2 months ago