5-8 Bleed Stacks on Critical Hit.
12.5-20% Critical Chance for 6s on successful Dodge.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
Up to 7.5-20% Strength scaling with Heat Level.
A build crafted as an 'altered Mirror' to Kraxton's 'Plasma Shovel Specialist', a build that instead uses the crit and heat related talents on the Plasma Gun to do BIG powerful hits, while otherwise clearing out the room with upgraded Shredder grenades and a Flesh Tearing Combat Blade. The Knife VI swings pretty quick with it's light heavy combo string and very potent push attacks, allowing you to dodge around and spread bleed pretty effectively in between blasting things away with the plasma. And after doing so/once one gets a bit overwhelmed, one can toss a grenade to clean it all up, maxing out the bleed further and killing it all in one swift motion.When it comes to armor though, that's when one pulls out the Plasma Gun. Line up the shot while charging up one big hit, and blow it away. Even if it doesn't crit it will one shot most targets if you hit them in the head, and if you don't, that's where the potential crit comes in to make up the difference. And with one taking focus target, one can make sure to really place their shots where they need to, so, at least for this build, I don't take Survivalist. One can make it work without it, and one can always just use Canary's Havoc build for ammo regen if they so desire. This one's meant for big hits when they are needed, and it provides those in spades. With this and a full stack of Focus Target, one 1 shots a crusher regardless of crit if you hit it in the head, and 2 shots a Bulwark through it's shield (both at full charge). Then every shot after starts getting bonuses from the blessing to make up for having less Focus Target stacks, so it 'works out', and feels rather good. Just make sure to keep a grenade ready for if the horde becomes to dense, as it works great for making those breakpoints that much easier to hit as well as getting the bleed started so your knife can finish it all off. One can always drop a shot from the plasma into the wave too if they need space though, jibblets make great suppression tools. Ohh, and part of this builds identity is holding on to a build that uses Infiltrate as a 'safe zone' to get Plasma Gun reloads off, and having an extra upgraded grenade along with the extra crit ant bad either. Using Tactical Reload, you can always finish a reload right as the Invis ends, so it's great for doing exactly that when you do need to reload, or otherwise being popped for a radial suppression and DR so you can go about dodging in close range for Reciprocity stacks. Is rather nice, and I'm glad to keep the 'synergy' around with a crit focused build. One can also use it to line up your first few charged shots from the plasma in piece, so even when you don't need a reload popping it is never a 'waste'.