1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.
Increased Cleave and 5-20% Heavy Melee Attack Damage on Energised Attacks.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
Up to 7.5-20% Strength scaling with Heat Level.
To kick things off with my veteran builds, this one is my 'everything all at once' Vet build. Just, all the good stuff, all on one build. Though, gotta make it weird somehow so I use smoke grenades as unlike the vocal part of the community, I enjoy not getting shot at when I'm trying to aim my Plasma Gun sometimes. And when I couple it with a powersword that gets 15% extra damage, it works out rather well.Just smoke an area, plasma gun a few, then go to town with the Powersword, swapping back to the Plasma whenever needed for a attack speed refresh or to utilize the free crit on an enemy that needs it. Beyond that, pretty straight forward. One motion + Tactical Reload to make the Plasma feel fantastic to use, Shout because it's free, helps make the smoke more viable by launching enemies out of it, and makes you that much better at dealing with enemies and never taking damage. All the staples, all in one package.