Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
Ranged hits add 1-4 stacks of bleed to enemies.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
A build made because I wanted to see just how much damage a boltgun could do, so naturally needed to use Executioners Stance to see. Couldn't quite fit fully loaded/the damage past it, but without exhilarating takedown, you can sometimes have a VERY sketchy time with your toughness regen/DR given you don't have any other easy ways to get it back, so I take the ammo hit for survivability. One can decide to do the opposite though, but you get 1 bullet per survivalist proc either way regardless so it's just a matter on if you want to start the mission with an extra clip and half or not.Beyond that, just Executioner stance and blow any special and Ogy away, ADS'ing most of the time for ammo conservation and hitting weakspots unless you just need to do a full dump against a wave or monstrosity coming at you. Your Chainsword is a very good back up though, able to clean out anything with a chainsaw hit that's a rager or below, even with 60% shredder, and stringing it's heavy swings together clears out waves while your shredders are 'on cooldown'. Focus target for bonus damage to melt monstrosities that much better, otherwise, just boltgun everything and splatter it all. Also since Executioner Stance instantly pulls out your weapon and you get it like ALL the time since you're just nuking specials/elites with this build left and right as that's your main point, I ended up not going left side after using it for a bit. Exhilarating Takedown was actually a lot easier to proc than I thought it would be with the boltgun (most of my other builds tend to just 'spray and pray' the thing mostly, but this is the main one that 'locks it in place' with ADSing for me) and as stated above gives much needed DR, while since you're only ever pulling it out to deal with a specialist or Elite, you always have the 'Volley Adept' proced as well whenever you reload, so you don't miss tactical reload either. Only thing you do miss is the movement speed, pip, but this is a 'slow and steady' build, so it ends up working just fine. Close Quarters Killzone is for the Monstrosity Melts on top of the rare moments you fully run out of ammo and just need 10 seconds of melee killing potential, mainly just the best option to go for that gets me to the +25 toughness. If you can think you can live without it, you can dump that entire side for even MORE damage, but I find I need the extra affordance of Iron Will toughness to keep me going more than the damage and ammo. To each their own though.