Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
3.5-5% Strength for 3.5s on Hit. Stacks 5 times.
Point blank shots cause an explosion. Explosion Radius increases by 10-25%.
You can Hipfire with this weapon while Sprinting. 6-15% Close Damage while Sprinting. Also reduces weapon spread at all times by 30%.
So...turns out, Lethal Proximity effects throw grenades...this includes the frag grenade. This can be added on to the Grenade Tinkerer radius increase to make a super grenade, that can sometimes feel like a mini frag bomb. So, I decided to throw a build together that maximizes the frag grenade, and I will say this has grown to be one of my favorites.I always love just throwing grenades and wiping waves, and this is the best you'll ever see a Veteran build doing so. I even went so far as to take Skirmisher with Run 'n' Gun on the Bolt Pistol, so as to increase the grenades base damage EVEn further as you run up to your targets. I'd take the extra grenade to, but sadly with all the extra pips that are needed (I take Out for Blood as every, single, grenade kill counts and gives you 5% toughness, which is quite insane), it ends up not quite working out (as I also rather value the ammo crate grenade refresh, as that can be quite helpful at various points). But either way, this is a grenade build. Always start a wave with a grenade. End it with one. Drop another half way through if you feel like it. If you're lucky, Demo Team will keep you topped up with Stockpile for every engagement, all you have to do is keep your bolt pistol out, and blow everything to bits.And use your Chain Axe on heavy armor and monstrosities too. (marking this here as well for future reference as well as for anyone else that cares, Surprise Attack also boosts grenade damage, but I found that trying to 'get over there' with the Frag grenade at the very least was really difficult, and resulted in the build feeling really bad because you had to drop Out for Blood on top of taking Infiltrate, and that extra grenade did not make up the difference. So while it's a '30% potential damage loss', I centered on this, taking Rending Strikes as well as that also boosts grenade damage against armor as well as help the bleed. Superiority complex should also effect your grenade against those targets as well, but trying to get over there didn't really feel worth it, since Close Quarter's Kill Zone also boosts grenade damage against close targets so it feels better to have that against everything after a shout + skirmisher anyway. So, just to make a more readable list, the things that boost grenade damage are:Grenade Tinkerer, Close Quarters Killzone, Rending Strikes, Skirmisher, Focus Target, Bring it Down, Redirect Fire (not in build), Superiority Complex (not in build), Surprise Attack (not in build), Competitive Urge I think, but I haven't tested given it's inconsistent and you're already so talent starved, same with Kill Zone and Longshot. Things you think might but don't:Agile Engagement and For the Emperor.