6.5-8% Strength for 3.5s on Hit. Stacks 5 times.
Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
A build formed for the sake of variety, I thought 'hay, I can make the heavy sword work on Zealot, and while I don't think it would work very well on Psyker given their paper thin frame, why not make a build for the veteran?'. And well, it works quit well with them in fact! Which is rather nice, cause holy heck I was getting bored with the Duelling sword/Power Sword OP duo. Turns out with Serrated Blade getting buffed to 2 bleed stacks, it makes a lot of these faster hitting low damage weapons work a LOT better.But this is a nice change of pace! Still clears out fodder like a champ, but has me swapping to my Revolver to deal with any armor or anything larger. It's rather nice in that regard, along with running around with a smoke grenade to keep things in melee. This build is meant to maximize the Heavy Sword as a mirror to Kraxton's specialist build, so as it it's not the most headshot heavy thing, I decided to be 'interesting' and have at least one build where I put a bunch of points into Focus Target. I also decided to swap off of having Tactical Reload, for as much as I loved said reload, One Motion was doing nothing for this build, and having Rending Strikes + Serrated Blade as stated lets you just heavy attack down armored targets with the Heavy Sword even without the revolver. This makes it so you only really need to pull the revolver out for far off targets and Crushers, making it so you can hide in your smoke cloud and do the long reload whenever you truly need to.Normally I'm rather selfish with my Talents, but this build lets me not be, since the whole left side of the tree isn't all that interesting when I'm trying to slash most things (and the Revolver two shots a crusher with or without the extra weakspot damage thanks in part to Rending Strikes). So to that end, as already stated, I put all the points into Focus Target, as it also functions as a sudo extra toughness generation node (though you can still get overwhelmed if there are no specials around, but Shout helps make up for that in a pinch), while also helping make Monstrosities that much squishier to your entire team. Lets you pepper them down with Revolver shots and stacked up bleed from the sword, it won't be fast if you're the only one doing it, but hopefully with all this support you won't be. Beyond that, it works quite well! The extra base damage + bleed helps the heavy sword out a lot, while you also help your team with constant toughness procs on top of Voice of Command. It all works rather well, and is a nice 'supportive commander' build for those inclined. An enjoyable niche to pair with the heavy specialist on Kraxton.