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Kraxton's 'Havoc Boltgun' Focus Shout
MixedLetters 1 week ago
 Kraxton's 'Havoc Boltgun' Focus Shout
 Veteran Build - Warhammer 40k: Darktide 

 Kraxton's 'Havoc Boltgun' Focus Shout
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Other
Allrounder

Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[60/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.

Uncanny Strike

Uncanny Strike

12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Inspiring Barrage

Inspiring Barrage

1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Shattering Impact

Shattering Impact

Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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The Havoc build I have on my other Veteran Kraxton, patterned off of using a Boltgun instead of a Plasmagun. As such, given getting to fully loaded doesn't help it nearly as much (since you still only get 1 bullet from Survivalist), I thought I'd spend those points wisely in other places.

Grabbed the upgraded Frag grenade for wider wave clear with it, since one will be relying on it more. Grabbed the upgraded kits for that reason to, though you only get one grenade but as the Vet tends to eat at least 3 of the charges that means a full restock for you, while still giving a nad to someone else who needs it. And then I grabbed melee attack speed, just for the sake of being able to lean on the Duelling Sword more when it's needed. 

Beyond that, just boltgun any big thing, stab anything else, or if the target is isolated probably worth just stabbing it to. You don't have nearly as much ammo leeway with the boltgun as you do with the plasmagun, so you gotta be stingy. But with the other upgrades along the tree, one can make it through. Just keep your team topped off, drop meds when it's needed, and don't get overheaded. 

Do that, and mark any Monstrosity so your team can do bonus damage, and you'll be fine. For an explanation on the Boltgun Blessings, I did a good bit of testing and while Puncture is super nice, Shattering impact is just better in every way. It does comparable damage to puncture, while having the added benefit of making your teammates do more damage, which makes melting monstrosities that much cleaner especially if you're shooting the boltgun as you should be and just pot shoting with it/adsing (since ammo conservation is a must). Inspiring Barrage can be stacked while ADS firing too, just so long as you shoot with a relatively consistent cadence/don't pause to often between shooting. This is what lets you take the upgraded kit over something like out for blood, since you'll be constantly gaining toughness after the first shot and keeping yourself upright because of it. To that end though, if one wanted to be more 'selfish' and swap Field Improvisation for Out for Blood, you could live off grenade/bleed kills a lot more and thus take Puncture Instead of Inspiring Barrage, and then you'll just do the most damage while also 'healing' through kills. I just like the 'panic button' more given how chaotic havoc can be, and have a different more 'damage heavy' boltgun build already on Kraxton that does that with a chainsword, so this is the 'more reserved and consistent' variant that still gets the job done. You will be dumping more shots onto gunners though since you don't have Flak Perk + Superiority complex, but I feel a 2 shot is fine and tossing a grenade at the horde of them first usually helps it from being to big an issue/still ends up being a 1 shot after a shout anyway. And Regardless, in order to 1 shot dreg gunners you'd need to take unarmored now anyway, so I'm like 'whatever, better to consistently 4 shot crushers and 3 shot Bulwarks/Reapers while amplifying the teams damage than sometimes getting a one shot myself while adding an extra shot to those other targets'. 

1 week ago