Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
14-20% Damage on Second, Third and Fourth shots in a Salvo.
A build created to maximize the effectiveness of the Infantry Autogun...or rather the I variant of it at least. I felt like having a build with it that used Executioner's stance, and since it primarily just wants to shoot at specials and gunners and the like, having just it works just like a charm. Lets you grab everything you could want for the build, from a little bit of melee damage for when you need to heavy swing through the wave with your shovel, to a recharging frag grenade to give you spacing, along with survivalist so you always have at least a few bullets to drop a special when you need toI also decided to go with 'Out for Blood' on this one, as you're not meant to be shooting your gun ALL the time, and it's nice to just have a constant stream of toughness coming in from frag grenade hits and your melees, verses only getting toughness from headshots with your gun. Rounds out the build nicely, even if one motion isn't entirely needed. The movement speed pip is rather nice as always though. Poke armor with your shovel, drop specials with your gun, win the day.