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Kraxton's 'Executioners Infantry Autogun' Focus
MixedLetters 2 months ago
 Kraxton's 'Executioners Infantry Autogun' Focus
 Veteran Build - Warhammer 40k: Darktide 

 Kraxton's 'Executioners Infantry Autogun' Focus
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Other
Allrounder

Weapons

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Munitorum Mk VII Sapper Shovel
Transcendant
Munitorum Mk VII Sapper Shovel
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Penetration
[80/80]%
First Target
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Decimator

Decimator

Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.

Thrust

Thrust

Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Agripinaa Mk I Infantry Autogun
Transcendant
Agripinaa Mk I Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[60/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unyielding Enemies)
Dumdum

Dumdum

4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Sustained Fire

Sustained Fire

14-20% Damage on Second, Third and Fourth shots in a Salvo.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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A build created to maximize the effectiveness of the Infantry Autogun...or rather the I variant of it at least. I felt like having a build with it that used Executioner's stance, and since it primarily just wants to shoot at specials and gunners and the like, having just it works just like a charm. Lets you grab everything you could want for the build, from a little bit of melee damage for when you need to heavy swing through the wave with your shovel, to a recharging frag grenade to give you spacing, along with survivalist so you always have at least a few bullets to drop a special when you need to

I also decided to go with 'Out for Blood' on this one, as you're not meant to be shooting your gun ALL the time, and it's nice to just have a constant stream of toughness coming in from frag grenade hits and your melees, verses only getting toughness from headshots with your gun. Rounds out the build nicely, even if one motion isn't entirely needed. The movement speed pip is rather nice as always though. Poke armor with your shovel, drop specials with your gun, win the day.

2 months ago