Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.
12.5-20% Critical Chance for 6s on successful Dodge.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
Up to 7.5-20% Strength scaling with Heat Level.
A build made when I realized I didn't have an Executioner Stance plasma gun. And after making one for the Boltgun that actually functioned INSANELY well, and thus learned how to 'both get reload speed and swap speed with more damage' (just use E-stance for any quick swap you need to do and Volley Adept takes care of the rest), I decided to apply that same principle with a slight few changes to make a 'crit E-stance Plasma Gun' build. Builds pretty alright, main 'issue' with it is it does get swarmed rather easily. The duelling sword helps, but sometimes the game just spawns things behind you and you can do nothing about it, and unlike with other builds of this type that I got there's no 'easy' way to drop a crowd beyond having a grenade ready. Most of the time you'll be fine, but in the 'particularly dense' combat modifiers it can get rather dicey, and you REALLY need to keep track of where enemies are because if any actually reach you for longer than a hit or two you're just going to die.But outside of that? It's a fun bit of novelty. To use the Duelling Sword without attack speed, focus on heavy attacks or 'light into alt-fire poke' combo strings so that you don't get swarmed to heavily with the lower hit rate. Beyond that, us E-stance to hot swap to the Plasma Gun, blow everything away, then go back to stabbing when there's no more specials on screen. The benefit of the Plasma Gun is the fact that at least when you're killing specials, you're probably beaming down 'everything in the way' too, which helps make the build still have a bit of ad clear that feels pretty decent. But outside of that, just make sure you're always away from enemies before you 'post up', and don't be afraid to swap back to the Duelling Sword 'before you're ready' to get away. You'll get another stance pretty quick, but you can't use it if you're down, so always be dip diving and dodging and you'll be able to do pretty well. You can 1 shot Crushers/Maulers with a charged shot to the head regardless of if you crit or not (though the crit lets you 'miss' and still kill), two shot Bulwarks with a charge shot into a normal shot through their shields, and you 1 shot everything else with an uncharged shot. Is rather fun, but does require a more competent team to feel 'worth it' (as I learned playing it without one a few times and REALLLY having to try hard in order to pull through, verses being able to lazily walk through with your standard flavor of shout build). Still thought, as stated it's a fun bit of novelty, and I'm going to keep it around for that purpose. Don't see to much crit plasma, so it's nice to make it work.