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Kraxton's 'Duelling Plasma Gun' Focus Invis
MixedLetters 2 months ago
 Kraxton's 'Duelling Plasma Gun' Focus Invis
 Veteran Build - Warhammer 40k: Darktide 

 Kraxton's 'Duelling Plasma Gun' Focus Invis
 Veteran Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Crowd Control
Other
Allrounder

Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[60/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Agile

Agile

Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.

Riposte

Riposte

12.5-20% Critical Chance for 6s on successful Dodge.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[60/80]%
Thermal Resistance
[80/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Carapace Armoured Enemies)
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.

Rising Heat

Rising Heat

Up to 7.5-20% Strength scaling with Heat Level.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Bombers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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An initial build made a while back when I wanted to make a build for the Plasma Gun, initially not using the 'One Motion + Tactical Reload' combo as the first part didn't exist. But now that it does, I augmented it to use it! Making the point of it a bittt less potent, but it still works rather well!

Basically, the idea behind the build is to be able to use invis any time you need to reload, for a fresh clip with no worries on getting overwhelmed as you do it. It works very well for that, made even better coming out of it with Hunter's Resolve for that nice 50% DR. The one other augment I did was dropping melee attack speed for that one ranged pip to allow me to grab Frag grenades, as a good upgraded frag will drop most of a wave, and you can use the 'poke' on the duelling sword to animation cancel your attacks, which lets you still do rather well without the node (I learned that in Havoc with how talent hungry the Zealot is). The fact you always have a grenade to toss for some massive spacing is nice and makes up for it too.

But yeah, main 'crit build' for the plasma gun, working with stacking Reciprocity with high heat to do MASSIVE damaging shots to the dome. Does that quite well, and still lets you reload in piece whenever you need to, with the reload actually lining up perfectly now with when Invis ends thanks to tactical reload. 'Brings everything together', and feels quite nice. 

2 months ago