Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Ended up editing this build from a 'full damage' variant to one that uses puncture instead. Partly for varieties sake, but partly due to seeing other people us it, and after testing it seemed 'pretty good' and was helpful for added damage (saw people using pinning fire too, which is good if you like shooting specials/ragers with the gun and don't care about shooting larger targets. But I find myself 1 to 2 shotting them anyway and that doesn't really change with pinning fire even entirely maxed out, so I don't 'value' it, while puncture lets you get away with missing headshots every so often or prematurely reloading, which I like doing for tactical reload). Though, with the 'Catch a Breath' change, I've now rescinded this yet again, and this is back to using inspiring barrage, and now doing a hybrid all damage set up for the boltgun. I put the point I had in Out for Blood and placed it into Redirect Fire. I debated on placing it into Focused Fire, but getting 7.5% damage to EVErything verses 12% damage to some things didn't seem like an even trade off, and both still hit the entire team so I went with that. One can go back to Krak grenades and then swap off Rending Strikes and Redirect Fire for Fully Loaded, Superiority Complex and Marksman, but I feel if one wants to do that, just put Redirect Fire back into Out for Blood and then run Puncture again. I just as stated, run that on my Havoc build now, so wanted this to continue to be a 'different more high damage focused' flavor, though now it's more 'better damage per shot' verses 'better damage overall', while still easily surviving with Inspiring Barrage keeping you topped off. But yeah, Overall stays the same, just lean on the boltgun to clear out everything, you now can lean on upgraded Shredders to clear the wave (which feels so nice), as you don't need Krak grenades like at all/never really did. The Chainsword heavy combo string does good to keep the enemies cleaved out in between things that need a DAMAGEN, and shout makes up the difference when things get harry, with Inspiring Barrage keeping you topped off as a last resort. Just make sure to leave a bullet or two in the mag so you can fast reload, and you'll be golden.