Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.
Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
Ranged hits add 1-4 stacks of bleed to enemies.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Ended up editing this build from a 'full damage' variant to one that uses puncture instead. Partly for varieties sake, but partly due to seeing other people us it, and after testing it seemed 'pretty good' and was helpful for added damage (saw people using pinning fire too, which is good if you like shooting specials/ragers with the gun and don't care about shooting larger targets. But I find myself 1 to 2 shotting them anyway and that doesn't really change with pinning fire even entirely maxed out, so I don't 'value' it, while puncture lets you get away with missing headshots every so often or prematurely reloading, which I like doing for tactical reload).So with that, I dropped Marksman, Superiority Complex, and Fully Loaded for the 5% ranged damage pip (to make up a smidge of the damage lose), Rending Strikes (since it makes the upgraded shredder grenade that much better while also making a noticeable difference in Boltgun melting for one point spent), and out for blood (to largely make up for not having Inspiring Barrage. You'll get caught out more without it/not be able to duel monstrosities as effectively, butttt...you melt all monstrosities HP down to 25% health with DoT ticking and a nad more often than not ready, so that plus a quick reload and you'll be finnnne). If one's confident in their capabilities or views ammo more important than toughness, out for blood can be swapped for Fully Loaded, but I largely think that's the only change I'd make. You can also obviously move over to Survivalist of course, but I wanted this to be different than his havoc build and still focus on being more 'damage focused', even if it doesn't hit ALL the marks. It still makes bleed hurt real good though, and I think that makes up for the lack of 'burst' damage you had before. But yeah, Overall stays the same, just lean on the boltgun to clear out everything, you now can lean on upgraded Shredders to clear the wave (which feels so nice), as you don't need Krak grenades like at all with the bleed from puncture. The Chainsword heavy combo string does good to keep the enemies cleaved out in between things that need a DAMAGEN, and shout makes up the difference when things get harry, with out for blood keeping you topped off from all the bleed kills. Just make sure to leave a bullet or two in the mag so you can fast reload, and you'll be golden.