Hitting at least 3 enemies with an attack, increases your damage by 24-36% for 3 seconds.
Reduces Heat buildup by 3-6% and increases weakspot damage by 1-4% for 3s on chained weakspot hits. Stacks 5 times.
Ranged hits add 1-4 stacks of bleed to enemies.
Target receives 1-4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
Example build for a Redditor who was buildcrafting.