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PRIDE FLAG FLAMING PSYKER | H40 | BRAIN/**SHIELD**/WARP | DUELING/INFERNO
Horde-Clear
Anti-Special
Anti-Elite
+2 more
 PRIDE FLAG FLAMING PSYKER | H40 | BRAIN/**SHIELD**/WARP | DUELING/INFERNO
 Psyker Build - Warhammer 40k: Darktide 

 PRIDE FLAG FLAMING PSYKER | H40 | BRAIN/**SHIELD**/WARP | DUELING/INFERNO
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Carapace Armoured Enemies)
Thrust

Thrust

Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

Uncanny Strike

Uncanny Strike

+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

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Rifthaven Mk II Inferno Force Staff
Transcendant
Rifthaven Mk II Inferno Force Staff
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Warp Resistance
[80/80]%
Quell Speed
[60/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Flak Armoured Enemies)
Blaze Away

Blaze Away

+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Talent Tree

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Description

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Burn, burn, burn , baby. If you understand positioning then you'll have no trouble having the fire going 99% of the time. Literally. I only pull out the sword to kill the stray mutant.

Pop Bolstered Shield often but really in points where you block the most gunners or doorways where you have the best chance to damage enemies and stop Specialists. Stopping them is HUGE. Throw Telekine Shield behind you often. You need to setup your team to kill gunners, snipers, reapers, etc. Use Brain Rupture if you need to hit certain enemies otherwise just clear whatever is in front of you.

This build is pretty mindless BESIDES understanding positioning and paying attention to your dodges.

7 hours ago