silver's peril hell build :3
Psyker Build - Warhammer 40k: Darktide
silver's peril hell build :3
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VI Blaze Force Greatsword
Transcendant
Peril Generation:
0.39
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
1.1
[0.84 | 1.17]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage vs Flak Armoured:
0.83
[0.62 | 0.89]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.48
[0.88 | 1.63]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.93
[0.85 | 0.95]
Sprint Cost:
0.93
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
330
[250 | 350]
Damage vs First Target:
130.25
[96.25 | 138.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Deflector
This weapon Blocks both Melee and Ranged attacks. Additionally, Block Cost is reduced by -30%.
Unstable Power
Up to +5% Strength, scaling with Peril.
Rifthaven Mk II Inferno Force Staff
Transcendant
Peril Generation:
0.05
[0.06 | 0.04]
Peril Generation:
0.2
[0.23 | 0.18]
Peril Generation:
0.01
[0.02 | 0.01]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Max Damage Over Time Stacks:
14.4
[8 | 16]
Damage Over Time Application Rate:
0.34
[0.44 | 0.31]
Strength of the Weapon's Damage over Time (DoT) effects.
Effective Range:
16
[10 | 17.5]
Area of Effect:
13.5
[7.5 | 15]
Area Suppression Radius:
18
[10 | 20]
The Range and Size of the Flame. Affects how many enemies are hit and suppressed.
Damage vs First Target:
19.8
[15 | 21]
Burning Intensity:
0.32
[0.41 | 0.29]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Increase Ranged Critical Strike Chance by 2-5%
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Warp Nexus
Gain between 5% and 20% Critical Chance based on current level of peril.
Curios
Laurel of the Just
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
Gilded Inquisitorial Rosette
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
Guardian of the Lost
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-15% Corruption Resistance
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
i do not make any claims this build is good
i just think it's fun~