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Assail Psyker (Early to Mid Game)
 Assail Psyker (Early to Mid Game)
 Psyker Build - Warhammer 40k: Darktide 

 Assail Psyker (Early to Mid Game)
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
2-5% Melee Critical Hit Chance
10-25% Damage (Unarmoured Enemies)
Precognition

Precognition

+60% Finesse Damage for 2s on successful Dodge.

Riposte

Riposte

+20% Critical Chance for 6s on successful Dodge.

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Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Nomanus Mk VI Electrokinetic Force Staff
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Warp Resistance
[60/80]%
Quell Speed
[80/80]%
Charge Rate
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Warp Flurry

Warp Flurry

-8.5% Charge Time on Chained Secondary Attack. Stacks 3 times.

Warp Nexus

Warp Nexus

Gain between 5% and 20% Critical Chance based on current level of peril.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Ordo Dockets (Mission Rewards)
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Ordo Dockets (Mission Rewards)
+2-5% Toughness
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+4-10% Ordo Dockets (Mission Rewards)
+2-5% Toughness
+6-12% Stamina Regeneration
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Talent Tree

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Description

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This build comes from a mashup of builds I found from the content creators Fimbly Jim and Claysthetics. I've made some minor tweaks. It may not be amazing at end game, since from what I understand pure assail falls off and instead gets treated as just an extra damage source rather than your main damage, but while leveling and while at mid level difficulties, it's a lot of fun.

 

The order of priority on perks and blessings is the order in which they appear in the guide.

 

For the early talents, I usually get Mettle, Perfect Timing, and Battle Meditation first and then just push down the tree as fast as I can. Feel free to pick whichever early talents that you prefer.

 

For the most part, the gameplay is to use Assail on most enemies and then if you run out, switch to your staff and hold alt fire to charge up and then press primary fire to shoot lighting at guys. It's pretty good for CC and decent at damage. For the dueling sword, I just switch to that when I'm getting overrun with trash enemies and don't have enough assail charges to take them out quickly.

 

The build previously used Venting Shriek, but I prefer Telekine Shield since there are tons of situations where the shield is very useful. For this build Venting Shriek is more of an undo button if you go over 100%. Use either one that you prefer.

 

For the aura, feel free to swap it from the crit aura to the cooldown aura if you are playing with a team that needs your shield uptime to be higher.

 

If you want to use the build at higher difficulties, swap out the ordo dockets on your curios with either combat ability regen or damage resist against gunners.

3 weeks ago