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Havoc-Ready Cleavergryn [Charge, Box Nades]
Crowd Control
Tank
Melee
+1 more
 Havoc-Ready Cleavergryn [Charge, Box Nades]
 Ogryn Build - Warhammer 40k: Darktide 

 Havoc-Ready Cleavergryn [Charge, Box Nades]
 Ogryn Build - Warhammer 40k: Darktide 

By prsto

Class

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Weapons

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Krourk Mk IV Cleaver
Transcendant
Krourk Mk IV Cleaver
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Cleave Damage
[80/80]%
Penetration
[80/80]%
First Target
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Slaughterer

Slaughterer

+8% Strength for 4.5s on Kill. Stacks 5 times.

Confident Strike

Confident Strike

+8% toughness on Chained Hit.

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Darktide item card top
Lorenz Mk VI Rumbler
Transcendant
Lorenz Mk VI Rumbler
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Blast Radius
[80/80]%
Ammo
[80/80]%
Penetration (Blast)
[80/80]%
Blast Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Adhesive Charge

Adhesive Charge

Your Grenades stick to Ogryns and Monstrosities. +15% Damage vs Ogryns and Monstrosities

Blaze Away

Blaze Away

+9% Strength for every shot fired during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+6-12% Stamina Regeneration
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+13-17% Toughness

+13-17% Toughness

+2-5% Health
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Ogryn Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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Take rock and its subnode instead of box nades for most use cases - the group I was playing in needed me on box nades for clutch revive crowd-control moments. Rock will suit most better for dealing with specials. I would probably ditch the +15 toughness node under Strongman to allow for Rock's subnode.

Video

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1 year ago