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FLAMBE - Twin Stub Melter [Ogryn Rework]
thorogrimm 3 months ago
 FLAMBE - Twin Stub Melter [Ogryn Rework]
 Ogryn Build - Warhammer 40k: Darktide 

 FLAMBE - Twin Stub Melter [Ogryn Rework]
 Ogryn Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Anti-Boss
Frontliner
Ranged

Class

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Weapons

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Krourk Mk VI Cleaver
Transcendant
Krourk Mk VI Cleaver
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Cleave Damage
[76/80]%
Penetration
[76/80]%
First Target
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
4-10% Melee Weak Spot Damage
10-25% Damage (Maniacs)
Savage Sweep

Savage Sweep

Hitting at least 3 enemies with an attack, increases your cleave by 140-200% for 2 seconds.

Momentum

Momentum

Hitting at least 3 enemies with an attack, restores 12-15% toughness.

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Achlys Mk VII Twin-Linked Heavy Stubber
Transcendant
Achlys Mk VII Twin-Linked Heavy Stubber
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Ammo
[80/80]%
Collateral
[60/80]%
Stability
[80/80]%
Range
[80/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
4-10% Ranged Damage (Elites)
Inspiring Barrage

Inspiring Barrage

1-4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.

Charmed Reload

Charmed Reload

2-5 bullets loaded from Reserve on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Tox Flamers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+7.5-30% Toughness Regeneration Speed
+5-20% Damage Resistance (Tox Flamers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Health
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Snipers)
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Talents

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Description

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WE'RE COOKIN' SCABS TERNIGHT!

 

FLAMBE

USAGE

  • Where the FLAMBE burns brightest is in the frontline when your friends get overwhelmed by hoards of poxers, specials and elites. You can melt anything in your path by bracing your weapon, activating your ability and unloading red-hot bullets into any foe in your path.

     

  • This build is particularly good at speedily dealing with bosses.

 

ABILITIES & KIT

  • Your main ability will be Point-Blank Barrage as that unlocks your burn potential.

    - Another key ability you'll want is Bruiser for that 100% ability cooldown after you kill an Elite.

     

  • Any ability that grants burn stacks such as Light 'em Up and Fire Away is going to be your friend.

    - Pairing Fire Away with Bombs Away! will add that extra bit of burn stack damage in an enormous radius due to the cluster grenades.

     

  • A key ingredient is the Achlys Mk VII Twin-Linked Heavy Stubber for it's wider spread and quicker brace speed, as we'll be taking advantage of a few of the bracing abilities like Steady Grip and Mobile Emplacement to keep you alive longer while you're mowing enemies down.

    - Blessings you'll want are Inspiring Barrage for extra toughness regen as you empty your magazine, and Charmed Reload to keep shooting for longer.

     

  • My melee weapon of choice is the Krourk Mk VI Cleaver as it's a handy tool to hack a few enemies down should you need something in a pinch after running dry on ammo. I personally like the punch attack as it has a good stagger vs large enemies, however it's completely subjective as this build isn't very melee focused.

    - Blessings I've chosen are Savage Sweep for a good amount of cleave and Momentum for toughness regen.

     

  • Curios that are handy to have are ones with toughness and max health increase.

    - I like to have combat ability regen on 2 of them and a mix of tox flamer & sniper damage resist as those might be your biggest threats if you're not careful.

 

Disclaimer: I am by no means a professional or the most mathematically adept, this is just what I found worked best for my build in particular and had the most fun with :)

HAVE FUN!

3 months ago