Meatshield
Ogryn Build - Warhammer 40k: Darktide
Meatshield
Ogryn Build - Warhammer 40k: Darktide
Class
Ogryn
Weapons
Orox Mk II & Mk III Battle Maul & Slab Shield
Transcendant
Damage vs Flak Armoured:
0.99
[0.75 | 1.05]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Damage vs Flak Armoured:
1.07
[0.66 | 1.18]
Damage vs Carapace Armoured:
0.9
[0.53 | 0.99]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
21.5
[17.5 | 22.5]
Cleave Damage Distribution:
8.75
[6.75 | 9.25]
Cleave Stagger Distribution:
8.75
[6.75 | 9.25]
Stagger Duration:
0.36
[0.2 | 0.4]
Stagger vs First Target:
26.5
[22.5 | 27.5]
Stagger Duration:
0.36
[0.2 | 0.4]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.86
[0.8 | 0.9]
Dodge Speed:
1.16
[1.13 | 1.18]
Push Cost:
0.9
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
132
[100 | 140]
Damage vs First Target:
297
[225 | 315]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Brutal Momentum
+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.
Thunderstrike
Target receives 4 Stack(s) of +10% Impact if already Staggered. Lasts 5s.
Gorgonum Mk IIIa Heavy Stubber
Transcendant
Stagger vs Flak Armoured:
0.98
[0.75 | 1.05]
Stagger vs Flak Armoured:
0.77
[0.57 | 0.83]
Stagger vs Carapace Armoured:
0.82
[0.62 | 0.89]
Stagger vs Unyielding:
1.35
[1.05 | 1.45]
Stagger vs Unyielding:
0.87
[0.66 | 0.94]
Stagger vs Maniacs:
0.82
[0.62 | 0.89]
Stagger vs Maniacs:
0.17
[0.12 | 0.18]
Increases the Weapon's Stagger, Impact and Suppression.
Critical Damage vs Unarmoured:
0.11
[0 | 0.15]
Critical Damage vs Flak Armoured:
0.11
[0 | 0.15]
Critical Damage vs Unyielding:
0.11
[0 | 0.15]
Critical Damage vs Maniac:
0.11
[0 | 0.15]
Critical Damage vs Carapace Armoured:
0.04
[0 | 0.05]
Critical Damage vs Infested:
0.11
[0 | 0.15]
Melee Critical Chance:
0.11
[-0.02 | 0.15]
Chance of landing a Critical Hit and how much damage it will do.
Affects Recoil, Spread and Sway after firing the Weapon.
Effective Range:
13.56
[9 | 15]
Effective Range:
72.8
[50 | 80]
Damage vs Unarmoured (Far):
0.87
[0.66 | 0.94]
Damage vs Flak Armoured (Far):
0.82
[0.62 | 0.89]
Damage vs Unyielding (Far):
0.71
[0.53 | 0.77]
Damage vs Maniacs (Far):
0.87
[0.66 | 0.94]
Damage vs Infested (Far):
0.71
[0.53 | 0.77]
Effective Range of the weapon before Damage fall-off kicks in.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage vs First Target:
427.9
[302.5 | 467.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Opening Salvo
+20% Strength on Salvo's First shot.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+1-3 Max Stamina
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Spam heavy attacks to clear hordes and regain most of your toughness in one swing. And brutal momentum will negate the need for cleave.