Warhammer 40k: Darktide
Gorgonum Mk IIIa Heavy Stubber
Warhammer 40k: Darktide
This variation on the more common Branx Pattern sacrifices the weight of fire provided by the twin-linked variant in favour of some serious stopping power. Heavy slugs, each weighing as much as a man's fist, make a terrible mess of almost anything they encounter.
Classes
Specialization
Precise
Improved aim, rewarding careful selection of targets and ammo-efficient shots.
High Damage
A high-powered weapon with greatly improved damage output.
Stats
Collateral
Increases the Weapon's Stagger, Impact and Suppression.
- Stagger vs Flak Armoured: [0.75 - 1.05]
- Stagger vs Flak Armoured: [0.57 - 0.83]
- Stagger vs Carapace Armoured: [0.62 - 0.89]
- Stagger vs Unyielding: [1.05 - 1.45]
- Stagger vs Unyielding: [0.66 - 0.94]
- Stagger vs Maniacs: [0.62 - 0.89]
- Stagger vs Maniacs: [0.12 - 0.18]
Critical Bonus
Chance of landing a Critical Hit and how much damage it will do.
- Critical Damage vs Unarmoured: [0 - 0.15]
- Critical Damage vs Flak Armoured: [0 - 0.15]
- Critical Damage vs Unyielding: [0 - 0.15]
- Critical Damage vs Maniac: [0 - 0.15]
- Critical Damage vs Carapace Armoured: [0 - 0.05]
- Critical Damage vs Infested: [0 - 0.15]
- Melee Critical Chance: [-0.02 - 0.15]
Damage
How much damage the weapon inflicts.
- Damage vs Unarmoured (Near): [0.84 - 1.17]
- Damage vs Infested (Near): [0.66 - 0.94]
- Damage vs First Target: [302.5 - 467.5]
- Damage: [125 - 175]
Range
Effective Range of the weapon before Damage fall-off kicks in.
- Effective Range: [9 - 15]
- Effective Range: [50 - 80]
- Damage vs Unarmoured (Far): [0.66 - 0.94]
- Damage vs Flak Armoured (Far): [0.62 - 0.89]
- Damage vs Unyielding (Far): [0.53 - 0.77]
- Damage vs Maniacs (Far): [0.66 - 0.94]
- Damage vs Infested (Far): [0.53 - 0.77]
Stability
Affects Recoil, Spread and Sway after firing the Weapon.
- Sway: [3.96 - 1.56]
Actions
Hip Fire • Fully automatic
Shooting swiftly at the expense of some accuracy.
Braced • Semi-automatic
Weapon can be braced to increase accuracy and stability.
Torch
Turn on or off the weapon mounted torch. Useful in dark areas.
Damage Tables
Available Blessings
Blaze Away
+8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Deadly Accurate
+100% Critical Weak Spot Damage.
Gloryhunter
+16% Toughness on Elite Kill.
Headhunter
+20% Critical Chance on Weak Spot Hit until your next Critical Hit. Stacks 5 times.
Inspiring Barrage
+4% Toughness for every 10% of magazine spent during continuous fire. Stacks 5 times.
Opening Salvo
+20% Strength on Salvo's First shot.
Overwhelming Fire
+10% Strength for every 1 Single Target Hits. Lasts 2s and Stacks 5 times.
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Surgical
+10% Critical Chance for every 0.2 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Available Perks
Frequently Asked Questions
At which level does the Gorgonum Mk IIIa Heavy Stubber unlock for the Ogryn in Darktide?
The Gorgonum Mk IIIa Heavy Stubber unlocks for the Ogryn at level 16.
At which level does the Gorgonum Mk IIIa Heavy Stubber unlock for the Ogryn Rework in Darktide?
The Gorgonum Mk IIIa Heavy Stubber unlocks for the Ogryn Rework at level 1.