5-8% toughness on Chained Hit.
Hitting an enemy gives them 1-4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.
5-8% Strength for every shot fired during continuous fire. Stacks 5 times.
You can Hipfire with this weapon while Sprinting. 6-15% Close Damage while Sprinting. Also reduces weapon spread at all times by 30%.
A build made to utilize the multiplicative synergy between Concentrate and Run 'n' Gun on the Kickback, as there's literally no other reason to ever use this Talent. But with this? It's pretty good! About the only annoying thing is the fact you have to be careful about holding your aim down sight button down, as if you drop below Pumped Up Threshold while aiming that WILL hurt. But it's pretty decent to manage since it's a single/double shot weapon, and you only need to ADS once you plan to actually fire the shot. It just makes getting your toughness back with Steady Grip a bit annoying, but entirely doable. Just make sure to swap to your melee if things are actually on top of you to gain toughness back, and don't try to tunnel on the regen as you'll drop below Pumped up and weep. But yeah, outside of that it's pretty much just a Twin Linked Stubber build but with the kick back, so much so I even take Bruiser as having your CA off cooldown is VERY needed VERY often, and it makes it up basically whenever you need it thanks to also having the Maximum Firepower CDR. Beyond that, just run around bonking things with the Club, though you will have less cleave than normal so be sure to backpedal more than one's used to. Why I called this a full 'ranged' build as you are more often than not always pushing and backing up, even while Point-Blanking things, but if you do that effectively you'll be able to do fine. Another thing I find fun and is the reason I took the Bully Club over something like the Cleaver with Savage Sweep, is that you can 'slap' armored targets a bunch of times to apply Thunderous, then hot swap to the kickback to one/two shot them. It's pretty amusing and satisfying, though a bit hard to do if it's a Crusher line. But still a nice way of dealing with things and helps dealing with armored targets feel a bit 'collaborative' between the weapons instead of just one or the other, and I find that nice. One will also be finding themselves using the bomb box for spacing pretty regularly too, so that extra grenade they added is very much felt (as in the 2-3 not the upgrade, I ignore that as it just lags the game more and as with most builds, there isn't the point to spare). I wouldn't use this if another character has good grenades, but as most tend to regen them these days (including other Ogryns), you can get away with it more often than not.Beyond that, just heavy/light the wave or push attack heavy light the wave with the Bully Club to keep toughness and stamina high when surrounded. Slap, punch then overhead armored targets to prime them for a buckshot or just work to finish them off if there's a lot of them. And activate Point Blank liberally to drop elites/far off targets often, as the combo this build is made for turns your kickback into a sniper rifle. So It's pretty good at on banging most things, or at least two shoting them depending, and you can always go on a nice killing spree with reloads into more and more damage. You also melt Monstrosities too, which feels nice. The kickback has so much ammo too that I hardly ever got to the point of running out of it even with others using it, but in the case you do get low, Back Off! is there to at least allow you to keep shooting specials until you can find the next crate. So have no fear and fire away (though maybe a bit of fear/back pedal as you do so as you are the most squishy of any of my Ogryn builds). Ohh, and as always Confident Strike makes up for not having The Best Defence.