Zealot
40-100% Critical Chance on your next Melee Attack after Special Attack Kill.
10-25% Rending vs Staggered Enemies.
Up to 2-5% Strength, scaling with remaining Ammunition. Stacks 5 times.
Direct hits apply 1-4 Stacks of 1% Brittleness for 5s. Stacks 20 times
I chose blood redemption over scourge because the low attack speed and base crit chance makes getting procs very inconsistent and low impact.
Spamming heavy rev 1 shots guarantees crits and an 8 second cooldown on FOTF.
You can mostly maintain the FOTF attack speed bonus while light swinging into hordes if you ult every 10s. The eviscerator is still relatively weak into hordes.
Larger hordes require the flamer.
Hammer of faith is required to stun crushers and proc opportunist for the 1 shot. It also helps stun regular elites with light swings.
Breakpoints are significantly easier to hit if you swap Flak for Elite Damage but in a real game you always have stack uptime and i find flak more useful.
The crusher breakpoint has a few ways to be hit:
FOTF heavy rev headshot with at least 11 stacks Inexorable Judgement or Duelist (FOTF activation before swing connects)
FOTF heavy rev body shot with at least 3 stacks of Inexorable Judgement or Duelist (FOTF activation after swing connects)
FOTF heavy rev headshot WITH NO STACKS (FOTF activation after swing connects)
Heavy rev headshot with Bloodthirsty (crit) and Duelist