Refreshed Dodge Efficiency on Weak Spot Hit. {melee_weakspot_damage} Melee Weakspot Damage.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
30-60% Rending on Critical Hit.
10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.
Comfortably clear hordes blindfolded, deal absurd single target DPS, get out of jail for free and snipe specials
Critical hit chance:5% - Zealot30% - Bleed (Scourge)25% - Fury (Blazing Piety)5% - Weapon perk
65% or more constant crit chance
Chorus has a cooldown of around 20s if you're actively fighting, so use it as much as you need. Clear space, buy time, or regen toughness and gain an insane damage boost for freeGo easy on picking specials/gunners with Revolver - you can one shot all except Mutants, but save ammo pickups for your teammates. Use Surgical if you want to remove bigger targets, but don't wait for 10 stacks as you have 30% innate crit chance (Fury + Zealot)Also don't bother shooting Carapace armoured enemiesHeavy attack spam and be sure to aim for weakspots to kill single targets; when clearing hordes you can simply spam dodge by proccing Agile with m1s
Build weakness lies in being so awesome that it becomes repetitive
Talent choices
Damage Chorus > DR Chorus: the DR is almost always useless as you should never be aiming to take hits, while 30% extra damage is good anywhere, anytime
Blades of Faith > other Blitz choices: the talents that come before it are absolutely necessary so it saves points, and John Wick knives are good for picking off gunners
Righteous Warrior > Infectious Zeal: Fury Rising helps with keeping Fury up at all times, and 10% crit chance is huge
Benediction > other Aura choices: while Beacon of Purity is nice, it's almost never put to use as there's no way to regen health lost to corruption. Getting downed is pretty much synonymous to dying in most cases, so shaving a few downs off by cleansing corruption is not on the menu. Benediction also holds far better talents and is more useful; Until Death helps (just know when it's active...) and Duellist is absolutely necessary
Good Balance: you will almost always be dodging in combat; even spamming dodge is viable as the game is very generous in counting a dodge as a "successful dodge". 25% free DR is huge
Scourge >>> Blood Redemption: while BR is good, Scourge is free 30% crit chance so too bad
Second Wind: like Good Balance, you're always proccing this and thus always regaining 15% Toughness