CALDOR DRAIGO | DOOMGUY FROM WARHAMMER
Psyker Build - Warhammer 40k: Darktide
CALDOR DRAIGO | DOOMGUY FROM WARHAMMER
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VI Blaze Force Greatsword
Transcendant
Peril Generation:
0.34
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
1.09
[0.84 | 1.17]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage vs Flak Armoured:
0.83
[0.62 | 0.89]
Damage vs Unarmoured:
1.09
[0.84 | 1.17]
Damage vs Infested:
1.09
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.46
[0.88 | 1.63]
Critical and Weakspot Power:
1.64
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.92
[0.85 | 0.95]
Sprint Cost:
0.95
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
328
[250 | 350]
Damage vs First Target:
129.4
[96.25 | 138.75]
How much damage the weapon inflicts.
2-5% Melee Critical Hit Chance
10-25% Damage (Flak Armoured Enemies)
Warp Slice
Guaranteed Activated Critical Strike. 15s Cooldown.
Momentum
Hitting at least 3 enemies with an attack, restores +15% toughness.
Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Stagger vs Flak Armoured:
1.07
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.81
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.07
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.07
[0.74 | 1.3]
Stagger vs Unyielding:
1.07
[0.74 | 1.3]
Stagger vs Unyielding:
1.07
[0.74 | 1.3]
Stagger vs Maniacs:
0.54
[0.34 | 0.68]
Stagger vs Maniacs:
0.54
[0.34 | 0.68]
Weapon Stagger:
16.1
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
26.58
[50.08 | 20.71]
Sway:
24.38
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.99
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
544.5
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.6
[-0.2 | 0.8]
Moving Spread:
29.13
[53.74 | 22.98]
Dodge Distance:
0.95
[0.89 | 0.96]
Dodge Speed:
1.13
[1.05 | 1.15]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
4-10% Ranged Damage (Elites)
4-10% Ranged Weak Spot Damage
Deadly Accurate
+100% Critical Weak Spot Damage.
Gloryhunter
+30% Toughness on Elite Kill.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+17-21% Max Health
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+7.5-30% Toughness Regeneration Speed
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Here's my Grey Knight build ( here's the original - https://darktide.gameslantern.com/builds/9da51441-94cb-4d28-b4b7-c4d0211a37b3/grey-knight-psyker-smite-telekine-high-crit-tank-melee-bolter ), referencing the legendary Kaldor Draigo - bane of daemons across Warhammer. This build is suitable for both large-scale crowd control of all enemies on the battlefield (including big groups of elite foes and specialists), and for humiliating the unfaithful to the Emperor in melee combat using a two-handed greatsword, as well as at range with a bolter pistol.
Remember! This build is designed solely for roleplaying Kaldor Draigo, and for that purpose only! It is not intended for the easiest possible playthrough on maximum difficulty with additional complications, so don't expect anything supernatural from it!
Thank you for your attention :)
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