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Melee Flow Wizard
Frontliner
 Melee Flow Wizard
 Psyker Build - Warhammer 40k: Darktide 

 Melee Flow Wizard
 Psyker Build - Warhammer 40k: Darktide 

Class

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Weapons

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Covenant Mk VIII Blaze Force Greatsword
Transcendant
Covenant Mk VIII Blaze Force Greatsword
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Warp Resistance
[76/80]%
Cleave Damage
[76/80]%
Finesse
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Maniacs)
10-25% Damage (Flak Armoured Enemies)
Unstable Power

Unstable Power

Up to +5% Strength, scaling with Peril.

Shred

Shred

+4% Bonus Critical Chance on Chained Hit. Stacks 5 times.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[76/80]%
Reload Speed
[76/80]%
Critical Bonus
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Maniacs)
Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
6-15% Sprint Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Current as of Nightmares and Visions. I play this regularly on HI-STGs and Maelstroms. Haven't taken it into Havoc. It might work ok if paired with a rumbler shieldgryn to make up for its weaknesses.



Weaknesses:
* mediocre against plogryns and spawns
* kinda crap against BoN
* can't deal well alone with crusher packs up close
* mauler packs up close depend on whether you have the peril-shards to burst them
* such a glass cannon
* requires very fast-paced gameplay and excellent game sense
* limited solo clutch capability
* without scriers up: poor control against anything with even flak armor
* with scriers: poor control against anything tougher than a bruiser
* high skill floor

Strengths:
* wipe trash all trash mobs and including entire horde waves at any range; might be the best horde clear in the game
* burst down gunner packs and ragers
* can keep scriers constantly up in melee
* counter multiple specials simultaneously
* delete gunners and most specials at any range
* amazing dps
* can be invulnerable to gunners if you're not totally surprised
* super rewarding gameplay if you can master the flow
* save teammates just out of reach with force-pushes against bursters, crushers, maulers
* lots of skill ceiling

Play

Melee:
* push-attack into heavies for ragers, maulers, crushers, bulwarks up close (probably reapers too)
* heavies against muties
* spam lights for most everything else
* every few swings pop a few shards off
* every time your sword is fully charged, spot some density and slice them

Ranged:
* use surgical to pick off elites/specials, even ones that that are far away
* quick-switch and fire to delete closing specials in the middle of a horde
* pop scriers before first shot against crushers, maulers, reapers to burst them down

Blitz:
* weave it in whenever you can
* burst, pop scriers, burst again to delete gunner and rager packs, or in a pinch you can even do serious work against maulers and reapers
* whenever you hit 100% peril with scriers up, throw all your shards at whatever denisity you can find and watch it all disappear
 

8 months ago