Psyker
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
5-8 Bleed Stacks on Critical Hit.
5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.
Gain between 3.5-5% and 14-20% Critical Chance based on current level of peril.
This is an extremely powerful and simple build for psyker. It deals immense damage, obliterates hordes, melts elites and destroys monstrosities. At the same time it doesn't require much skill to achieve most of that.
The Catachan Mk VI Combat Blade is there mostly just for mobility and potentially some boss damage if you know how to use it. You can spam heavies while sprinting to go faster, if you can also chain sliding with it you can go very fast and never run out of stamina. You can also dodge off of a any ledge to quickly move somewhat far.
The Rifthaven Mk II Inferno Force Staff is the powerhouse of this build, it's your main source of damage. To use it just charge it up and then unload onto enemies, use the primary attacks to stagger some elites(Dreg Rager, Scab Rager, Scab Mauler, and all ranged elites) or specials. Blaze Away allows your charged up attack to deal much more damage and increases your dps by a decent margin. Warp Nexus lets you have a ton of crits which don't increase the staff's damage by that much but give you a lot of useful buffs from the talents.
Brain Rupture covers your biggest weakness which is lack of range. Use it to deal with specials and ranged elites.
Seer's Presence is one of the strongest auras in the game. Allowing your whole team to use their abilities more often is amazing.
Venting Shriek is a great tool for both peril management and crowd control. The main reason you want it i because of the damage it can give you through Creeping Flames. It is so thanks to how soulblaze works, each stack increases the damage by more than the previous stack meaning that +6 stacks will increase the damage dealt to an enemy with some stacks of soulblaze much more , than to an enemy with no stacks. The number of soulblaze an enemy has is capped so you can't deal potentially infinite damage. Creeping Flames allows you to bypass that cap and get +6 stacks on multiple targets massively increasing your damage output.
Venting Shriek works through walls which means you can set on fire enemies that you don't yet see or stagger a dog off of a teammate.
Warp Siphon allows you to spam Venting Shriek a LOT. On top of that i gives you few great buffs. Essence Harvest has a really good uptime while fighting hordes greatly buffing your survivability, meanwhile Inner Tranquility only reduces your peril which is much less useful. In Fire Reborn lets you get most of your warp charges but Psychic Vampire is also not bad if someone else on your team has also great way of dealing with hordes. Empyrean Empowerment buffs your damage nicely and Warp Battery makes this whole keystone much better.
You want 2x toughness to help you survive and to make better use of all the toughness regenerating talents and 1x stamina to help you with both using the Catachan Mk VI Combat Blade(both mobility and damage) and surviving in many situations. stamina is especially good on psyker who has the least of it.
other blessings:
Best perks:
Decent perks:
Notably BAD perks: