havoc 40 glass ass
Zealot Build - Warhammer 40k: Darktide
havoc 40 glass ass
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Maccabian Mk IV Duelling Sword
Transcendant
Damage vs Flak Armoured:
0.34
[0.24 | 0.36]
Damage vs Unarmoured:
1.37
[1.05 | 1.45]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Damage vs Flak Armoured:
0.84
[0.5 | 0.93]
Damage vs Carapace Armoured:
0.61
[0.34 | 0.68]
Damage vs Flak Armoured:
0.37
[0.2 | 0.41]
Damage vs Carapace Armoured:
0.09
[0.05 | 0.11]
Weapon's effectiveness against Armoured enemies.
Critical and Weakspot Power:
1.98
[1.5 | 2.1]
Critical and Weakspot Power:
2.48
[1.88 | 2.63]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Damage vs First Target:
330
[250 | 350]
Damage vs First Target:
61
[45 | 65]
How much damage the weapon inflicts.
Sprint Speed:
0.8
[0.53 | 0.98]
Dodge Distance:
1.06
[1 | 1.1]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Riposte
+20% Critical Chance for 6s on successful Dodge.
Uncanny Strike
+24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Locke Mk IIb Spearhead Boltgun
Transcendant
Stagger vs Flak Armoured:
1.18
[0.74 | 1.3]
Stagger vs Flak Armoured:
0.9
[0.53 | 0.99]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Carapace Armoured:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Unyielding:
1.18
[0.74 | 1.3]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Stagger vs Maniacs:
0.61
[0.34 | 0.68]
Weapon Stagger:
17.8
[11 | 19.5]
Increases the Weapon's Stagger, Impact and Suppression.
Attack Speed:
1.27
[1 | 1.33]
Measure of the time it takes to Reload.
Spread:
19.77
[24.41 | 18.6]
Sway:
24.38
[53.36 | 17.13]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
0.99
[0.75 | 1.05]
Damage vs Unarmoured (Far):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.99
[0.75 | 1.05]
Damage vs Infested (Far):
1.1
[0.84 | 1.17]
Damage:
544.5
[412.5 | 577.5]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Spread:
25.05
[26.66 | 23.98]
Dodge Distance:
0.76
[0.7 | 0.8]
Dodge Speed:
1.13
[1.11 | 1.14]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Pinning Fire
+5% Strength for every Enemy you Stagger. Stacks 5 times.
Cavalcade
+5% Critical Chance for every 10% of magazine spent during continuous fire. Stacks 5 times.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
use gun when sniper or boss or many things. use duel sing stick to pick every things nose.