Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.
Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.
14-20% Damage on Second, Third and Fourth shots in a Salvo.
A build resurrected because I wanted to add one more build to Canary, so decided I'd bring this build back on Kraxton to keep it 'even'. Gives him a use for his pokey sapper shovel again, lets him use the Infantry Autogun I for some special hunting, and lets you keep Executioners up as long as there's things trying to shoot at you. A good 'frontline soldier' set up, with all the damage amps you could ever want. Works very well, in massive part to Catch a Breath letting you get down the tree with two sources of toughness regen without having to waste points. As such you can easily keep your toughness topped off as things try to shoot at you while you shoot at them, and once they get on top of you? Throw a grenade or two, run behind your team mates, and worse comes to worse, light attack with the shovel. It still works rather well even without an attack speed buff, being designed around not having one, so with light attacks you can stack up Decimator pretty quick, then start heavying the wave to knock it all over if things are still trying to hit you. Poke any heavily armored targets (mainly Maulers and Crushers) in the head, gun down anything else, dropping it lightning quick with your high damage per shot bullets and Sustained Fire packing that much more of a punch because of them. To that end, one should be burst firing when possible, but at the end of the day if it's dead it's dead. You take Survivalist to make sure your CA is always online, and cause it's the only thing that's there that lets you get everything else.While your CA is active your grenade damage is increased too (that true for any cast of Executioners Stance, I just happened to remember to say it here), and as things die to bleed it will keep it active. This being the main reason I take Counter Fire, but if you are feeling helpful this is one of the few builds taking Enhanced Target Priority wouldn't actually drop it's effectiveness much. You'd just need to melee more, but that isn't really to bad a thing with Rending Strikes and Desperado. Close Quarters Killzone lets you always do good damage even if you're running low on bullets as well, so while you'd like to just shoot the whole mission, if you can't you can always 'make it work'. Focus Target is cause it's free damage for a keystone and buffs your allies damage when the monstrosity spawns (which you can melt but always nice to do it faster), and Killzone is even MORE damage on top of your damage. Overall, like a lot, a good if not to dissimilar alternative to the V variant (also on Kraxton), that focuses less on melting EVERYTHING with the autogun, and more on just melting 'most things' and letting your melee make up the difference. While getting excellent use out of the slower, heavier feeling autogun.