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THE META HAVOC 40 ZEALOT
randomspicy 1 week ago
 THE META HAVOC 40 ZEALOT
 Zealot Build - Warhammer 40k: Darktide 

 THE META HAVOC 40 ZEALOT
 Zealot Build - Warhammer 40k: Darktide 

Frontliner
Support
Allrounder

Weapons

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Maccabian Mk IV Duelling Sword
Transcendant
Maccabian Mk IV Duelling Sword
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Cleave Damage
[80/80]%
Penetration
[80/80]%
Finesse
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Uncanny Strike

Uncanny Strike

12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.

Thrust

Thrust

Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.

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Artemia Mk III Purgation Flamer
Transcendant
Artemia Mk III Purgation Flamer
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Ammo
[80/80]%
Burn
[80/80]%
Cloud Radius
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Penetrating Flame

Penetrating Flame

Direct hits apply 1-4 Stacks of 1% Brittleness for 5s. Stacks 20 times

Blaze Away

Blaze Away

5-8% Strength for every 10% of magazine spent during continuous fire. Stacks 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+5-20% Damage Resistance (Gunners)
+6-12% Block Efficiency
+6-12% Stamina Regeneration
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Talents

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Description

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PRAISE BE! THE META HAVOC 40 ZEALOT. According to me. Some personal choices were made but this is as good as it gets. An excellent blueprint for your own builds.

Tree:

  • Beacon of Purity is more effective than Benediction in most high havoc levels, and can especially keep your squad from becoming corrupted little gremlins on The Blight Spreads or pox levels. Also, you seldom see a vet run Field Improvisation.
  • Chorus of Spiritual Fortitude with coherency protection only rivaled by vet Voice of Command. Support abilities are key in high havoc.
  • Until Death is a tool for the "oh shit" moments until you can find healing. The small amount of health Holy Revenant gives isn't worth it since you should be skilled enough to avoid chip damage in havoc.
  • Blazing Piety with Duellist will give you massive damage with the dueling sword and will be active nearly all the time.
  • Dance of Death and the talents below are overrated! These points are better spent on heavy-hitters like Ecclesiarch's Call and Sustained Assault for maximum melee damage. It is worth prioritizing attack over defense here since this build assumes you and your squad mates are decent players. You can only survive if you kill faster than heretics spawn!

Tips:

  • For some reason I never see anyone do this but you can side-slide-dodge while booking to travel furthest!
  • Spam book rather than saving it, Invocation of Death should keep it recharging fast enough for the next wave of enemies.
  • You can save a talent point on Piety by opting for Stalwart. If you feel generous Infectious Zeal is a great choice with a good squad! You can also save a talent point by removing Until Death if you're insane.
  • Consider swapping Ecclesiarch's Call for Faithful Frenzy or Anoint in Blood, which seems to work well with the flamer.
  • Dodge, duck, dip, dive, and dodge.

There isn't much to be said about the weapon choices and they should be first picks for any zealot running high level havoc. You can definitely choose many other melee weapons, but Dueling Sword remains an uncontested best. Flamer offers massive horde clearing and is only rivaled by boltgun. Interestingly damage is the dumpstat for flamer, it only affects the initial hit by a whole ~2 damage!

I'm definitely on the toughness side of the toughness/health curio debate, especially considering how little you get in havoc. I also think +5% health/toughness perks are worth it, every bit of health matters. It's not worth stacking more than two of most perks since the buffs multiply rather than add together. (ex. Adding a third Gunner damage resistance perk would only grant an additional ~10% resistance) 

happy to take any feedback @randomspicy on discord

For the Emperor!

1 week ago