Up to 5-20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
12-24% Rending on Enemy Weak Spot Hit for 3.5s. Stacks 5 times.
Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.
Up to 7.5-20% Strength scaling with Heat Level.
This build is pretty flexible and leans into the Vet buff stick idea, where you buff your teammates and focus on specialist, elite removal. Your hoard clear is not the best, but Shredder Frag Grenade should help significantly with that.
Vet buff stick buffs:
Flex picks are:
Other good options are (in no particular order):
People love Rending Strikes, but it really isn't that good with these weapons. You have diminishing returns on rending after 1.0 damage modifiers (25%), of which both dueling sword and plasma have high numbers for just about every target, not to mention Uncanny Strike.
The top of the tree can be re-routed if you prefer. Instead of taking One Motion and Out for Blood, you can take Close Order Drill and Confirmed Kill. This is personal taste for every vet build. Out for Blood works great with grenade builds. Confirmed Kill works great with specialist/elite removal builds. This build is both and both work fine. I like the Movement Speed Boost node that goes with Out for Blood. It is worth noting that Confirmed Kill stacks with each kill. Exhilarating Takedown on the left side of the tree sucks. It only works on ranged kills unlike the other two.
Plasma can take Blaze Away instead of Rising Heat if you want more boss damage or find that you are not hitting head shots and need additional shots to take out enemies. For the love of god, do not take Shattering Impact. Shattering Impact will only help you against bosses and not that much.
For melee, you can use whatever you want. Vet has a ton of a very good options. Nothing is bad right now. Maccabian Mk IV Duelling Sword is currently the best non-ogryn weapon in the game. There are also many good blessings, discussed below.
Not recommended blessings on dueling sword:
I always take + toughness and + stamina. Stamina affects most of your gameplay and a little extra helps a lot with sprinting and blocking. Vet has low bases in this area so a little extra always helps. Back in the days when all fire instantly removed all toughness, there was a better argument for health. We aren't in those days anymore.
For the small sub nodes, every build in the entire game should use stamina regeneration and ability cooldown on curios. They are the most impactful stats. For the last slot there are a number of decent options:
Your job is specialist and ranged threat remover. Most likely you will be eating the most ammo on your team, but you still need to be conservative. You don't need to shoot every little shooter. And don't blast things that your teammates don't need help with. Nothing in the game is as good as plasma for this task. You do not focus on the boss, unless there is nothing else to do. Leave that to the Ogryns and the Zealots. You need to keep everything off those two while they deal with the boss. Nothing you have is great boss dps, although both weapons are ok at it.
Every havoc vet build is a grenade spammer these days. It is important to understand how Demolition Team and Demolition Stockpile work. Demolition Stockpile ticks down as long as you are not at the grenade cap (3). As soon as you hit the cap, it resets. So to get maximum usage, you never want to be at 3 grenades (unless Demolition Stockpile got you there). If Demolition Team got you to cap, then you just lost that much time on Demolition Stockpile. So make sure you are using them before you reach cap. As a added bonus, you will probably see yellow numbers for damage done on the scoreboard if you follow these rules. Do not pick up grenades unless no one else can use them. You literally conjure them out of your bum and no one else does.
Obviously mark targets. Try to keep bosses and monsters marked, but also feel free to use it to reach breakpoints on specific enemies (such as ones far away). Dreg gunners you have to have stacks of your Rising Heat or you can mark them for the one shot. Don't think about focus target stacks too much. Just play as normal and keep marking stuff.
Shout during fights on cooldown. Do not wait for the prime opportunity to stagger things. Gold toughness is an enormous security blanket that protects you from all sorts of things including:
Don't wait, shout.
Finally, you do not have Volley Adept. So learn to animation cancel your reloads. Plasma has three points at which you can reduce the reload time. Animation cancels can be done by tap sprinting or QQ (weapon swapping very quickly).
Plasma animation cancels: