Sword Special Spam
Psyker Build - Warhammer 40k: Darktide
Sword Special Spam
Psyker Build - Warhammer 40k: Darktide
Class
Psyker
Weapons
Covenant Mk VI Blaze Force Greatsword
Transcendant
Peril Generation:
0.39
[0.61 | 0.25]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Damage vs Flak Armoured:
1.1
[0.84 | 1.17]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage vs Flak Armoured:
0.83
[0.62 | 0.89]
Damage vs Unarmoured:
1.1
[0.84 | 1.17]
Damage vs Infested:
1.1
[0.84 | 1.17]
Damage delivered to additional Enemies Hit beyond the main target.
Critical and Weakspot Power:
1.48
[0.88 | 1.63]
Critical and Weakspot Power:
1.65
[1.25 | 1.75]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases the Weapon's Attack Speed and grants bonus to Critical Hits and Weak Spot Hits.
Dodge Distance:
0.93
[0.85 | 0.95]
Sprint Cost:
0.93
[1.13 | 0.88]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
330
[250 | 350]
Damage vs First Target:
130.25
[96.25 | 138.75]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Flak Armoured Enemies)
Precognition
+60% Finesse Damage for 2s on successful Dodge.
Unstable Power
Up to +5% Strength, scaling with Peril.
Nomanus Mk VI Electrokinetic Force Staff
Transcendant
Peril Generation:
0.15
[0.18 | 0.13]
Peril Generation:
0.05
[0.06 | 0.04]
Peril Generation:
0.11
[0.13 | 0.09]
Use of this weapon increases a Psyker's Peril. The higher the Warp Resistance, the less Peril is generated with each attack.
Quell Speed:
0.7
[1.5 | 0.5]
Peril Decay:
0.76
[1.4 | 0.6]
Bonus to Quelling the wielder's Peril or Venting at the Weapon's Overcharge (as appropriate).
Charge Speed:
0.92
[1.26 | 0.84]
How fast the Charge Attack charges.
Critical Damage vs Unarmoured:
0.32
[0.14 | 0.36]
Critical Damage vs Flak Armoured:
0.32
[0.14 | 0.36]
Critical Damage vs Maniac:
0.32
[0.14 | 0.36]
Critical Damage vs Carapace Armoured:
0.13
[0.05 | 0.15]
Critical Damage vs Infested:
0.32
[0.14 | 0.36]
Critical Damage vs Unarmoured:
0.24
[0 | 0.3]
Critical Damage vs Unyielding:
0.24
[0 | 0.3]
Critical Damage vs Maniac:
0.24
[0 | 0.3]
Critical Damage vs Infested:
0.24
[0 | 0.3]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Melee Critical Chance:
0.21
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
Damage:
1.65
[1.25 | 1.75]
Damage vs First Target:
660
[500 | 700]
How much damage the weapon inflicts.
Curios
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
The goal is to stay at 100% peril as long as possible