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Alakablam
Anti-Special
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 Alakablam
 Psyker Build - Warhammer 40k: Darktide 

 Alakablam
 Psyker Build - Warhammer 40k: Darktide 

By Nokkta

Class

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Weapons

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Darktide item card top
Turtolsky Mk VI Heavy Sword
Transcendant
Turtolsky Mk VI Heavy Sword
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Cleave Damage
[76/80]%
First Target
[76/80]%
Cleave Targets
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
10-25% Damage (Maniacs)
2-5% Melee Critical Hit Chance
Deathblow

Deathblow

+15% Weak Spot Damage. Weakspot Kills also ignore Enemy Hit Mass.

Chained Deathblow

Chained Deathblow

+20% Critical Chance for 3s on Weak Spot Kill.

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Darktide item card top
Agripinaa Mk VII Combat Shotgun
Transcendant
Agripinaa Mk VII Combat Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
5-10% Reload Speed
10-25% Damage (Unyielding Enemies)
No Respite

No Respite

Up to +20% Damage on Hit (Staggered Enemy), scaling with Stagger.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+1-3 Max Stamina

+1-3 Max Stamina

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+6-12% Block Efficiency
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+2-5% Toughness
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Darktide item card top
Blessed Bullet
Transcendant
Blessed Bullet
Darktide item card middle
+17-21% Max Health

+17-21% Max Health

+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
+2-5% Health
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Talent Tree

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Patch Skitarii Class Old patch

Darktide Missions Played with this Psyker Build

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No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.

Download the Darktide GamesLantern Tracker

Description

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OOPS! All special shell spam!

In all seriousness, spamming headshots with the special ammo is a pretty good strategy if you can make those shots consistently but I personally throw an assail shard before every shot. Either the enemy is weak enough that assail takes care of them or it staggers them for an opening to shotgun them with improved damage from No Respite. Additionally, assail does a great job of clearing the chaff in mixed hordes (and doing more physical damage through Malefic Momentum ) opening up opportunities to take pot shots on elites. Either way, the most important node in the talent tree for this build to work is Surety of Arms, as it (+10% Reload Speed Perk) makes a noticeable difference in how quickly you can load the special ammo to pop off a shot.

I also brought the machete, Turtolsky Mk VI Heavy Sword, to deal with hordes and one shot mutants with head shots / crits. 

Video

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1 year ago