5-8 Bleed Stacks on Critical Hit.
12.5-20% Critical Chance for 6s on successful Dodge.
2 Shots on Critical Hit. 2-5% Ranged Crit Chance.
-8.5--5.5% Charge Time on Chained Secondary Attack. Stacks 3 times.
The plan is simple charge just enough to kill your targets, hit the glowy guy for toughness and be prepared to run long and powerful Scriers Gazes.
Quite potent against any elites, fairly good against bosses, actually good if you can land weak points on full charges, charges very very often cast as soon as you can kill the target, or knock it over and follow up with the explosion on the ground where they lie, you'll find headshots and this kind of follow up are similarly potent
Everyone runs faster with a knife, that's the primary purpose of the knife, but with the Crit bleed it can clear or manage horde quite well in a pinch, but has nothing of the punch vs anything heavier than a gunner. Worth tagging a boss a couple times while you're sliding away, but remember it's mobility to make room for your charges.