It's flammertime!!
Zealot Build - Warhammer 40k: Darktide
It's flammertime!!
Zealot Build - Warhammer 40k: Darktide
Class
Zealot
Weapons
Crucis Mk II Thunder Hammer
Transcendant
Damage vs Flak Armoured:
0.83
[0.59 | 0.9]
Damage vs Carapace Armoured:
0.45
[0.31 | 0.5]
Damage vs Flak Armoured:
0.83
[0.59 | 0.9]
Damage vs Carapace Armoured:
0.45
[0.31 | 0.5]
Weapon's effectiveness against Armoured enemies.
Power vs First Target:
1.07
[0.88 | 1.13]
Power vs First Target:
1.07
[0.88 | 1.13]
How much damage done to the first Enemy hit when hitting multiple enemies in one swing.
Stagger vs First Target:
16.82
[11.5 | 18.5]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Stagger Duration:
0.35
[0.2 | 0.4]
Stagger vs First Target:
31.3
[27.5 | 32.5]
Cleave Damage Distribution:
16.3
[12.5 | 17.5]
Cleave Stagger Distribution:
16.3
[12.5 | 17.5]
Stagger Duration:
0.49
[0.38 | 0.53]
Attack Speed:
1.11
[1 | 1.14]
Attack Speed:
1.11
[1 | 1.14]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.91
[0.81 | 0.94]
Dodge Speed:
1.23
[1.15 | 1.25]
Sprint Cost:
1.69
[1.88 | 1.63]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
287.1
[222.5 | 307.5]
Damage vs First Target:
287.1
[222.5 | 307.5]
How much damage the weapon inflicts.
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Thrust
Up to +20% Strength based on the charge time of your heavy attacks. Stacks 3 times.
Headtaker
+5% Strength for 3.5s on Hit. Stacks 5 times.
Artemia Mk III Purgation Flamer
Transcendant
Magazine Size:
32.6
[25 | 35]
Ammo Reserve:
155.6
[110 | 170]
Weapon's Ammo capacity.
Max Damage Over Time Stacks:
14.08
[8 | 16]
Damage Over Time Application Rate:
0.34
[0.44 | 0.31]
Strength of the Weapon's Damage over Time (DoT) effects.
Effective Range:
22.6
[15 | 25]
Area of Effect:
8.8
[5 | 10]
Area Suppression Radius:
17.6
[10 | 20]
The Range and Size of the Flame. Affects how many enemies are hit and suppressed.
Damage vs First Target:
21.04
[18 | 22]
Burning Intensity:
0.32
[0.41 | 0.29]
How much damage the weapon inflicts.
Sprint Speed:
-0.01
[-0.56 | 0.16]
Dodge Distance:
0.71
[0.68 | 0.73]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Penetrating Flame
Direct hits apply 4 Stacks of 2.5% Brittleness for 5s. Stacks 16 times
Fan the Flames
Primary Attack ignores 70% Stagger Resistance on Burning Enemies, as well as dealing +45% Impact.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+4-10% Revive Speed (Ally)
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+17-21% Max Health
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+13-17% Toughness
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
+5-20% Damage Resistance (Snipers)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Flamer and hammer nuf said