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Meta Plasma Gun (post-nerf theory)
casualfield 1 week ago
 Meta Plasma Gun (post-nerf theory)
 Veteran Build - Warhammer 40k: Darktide 

 Meta Plasma Gun (post-nerf theory)
 Veteran Build - Warhammer 40k: Darktide 

Anti-Special

Class

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Weapons

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Achlys Mk VI Power Sword
Transcendant
Achlys Mk VI Power Sword
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Cleave Damage
[80/80]%
Finesse
[80/80]%
Cleave Targets
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Power Cycler

Power Cycler

1-2 Extra Chained Energised Hits and 2.5-10% Impact on Energised Hits.

Slaughterer

Slaughterer

5-8% Strength for 4.5s on Kill. Stacks 5 times.

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M35 Magnacore Mk II Plasma Gun
Transcendant
M35 Magnacore Mk II Plasma Gun
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Charge Rate
[80/80]%
Ammo
[80/80]%
Stopping Power
[80/80]%
Thermal Resistance
[60/80]%
Damage
[80/80]%
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Unyielding Enemies)
Gets Hot!

Gets Hot!

Critical hit chance scales by your current heat level up to 27.5-50%. Also increases critical ranged attacks damage by 4-10%.

Power Blast

Power Blast

Gain between 2-5% and 10-25% Crit Chance based on charge level when firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+2-5% Toughness
+1-4% Combat Ability Regeneration
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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Gets Hot!

Heat Required per Stack

19%, 37%, 55%, 73%, 91%

critical_strike_chance (10% per stack. Stacks additively.)
ranged_critical_strike_damage (10% per stack. Stacks additively with related damage buffs, and multiplicatively with power level buffs.)

 

Power Blast


Charge Required per Stack
Every 20% of charge time grants 1 stack up to 5. Stack calculation rounds down, first stack is granted when above 20%. Primary attacks generate 2 stacks.

critical_strike_chance (5% per stack. Stacks additively.)

 

 

1 week ago