Table of Contents
Arbites Build - Warhammer 40k: Darktide
Stop resisting arrest (buildcraft)
Arbites Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Darktide Missions Played with this Arbites Build
No Darktide missions have been linked to this build yet. Track your Darktide missions with the GamesLantern Tracker mod and link them to your own builds in the build editor.
Download the Darktide GamesLantern TrackerDescription
stagger + crit machine. heavies on elites with shock maul for extra damage, autogun for regular enemies/hordes, and stuff that isnt heavily armoured/isnt a boss. The new shock maul has alot of strike downs and heavy hits apply shock, which triggers the high voltage, and thunderous means more damage applied to enemies too, allowing you to 2-3 shot crushers, 1-2 shot other elites/specialists. the staggers enemies so much that you'll trigger all the passive damage buffs, you'll be able to spam your lunge to stagger enemy groups and reduce the cooldown for hitting groups if you spec for targeted brutality (flex talent tbf, you can just as easily not take it since the base cooldown of break the line is already pretty low).
Focus on weakspot hits for staggers, damage bonus and crits with the maul too.