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 Stop resisting arrest (buildcraft)
 Arbites Build - Warhammer 40k: Darktide 

 Stop resisting arrest (buildcraft)
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Locke Mk IIb Spearhead Boltgun
Transcendant
Locke Mk IIb Spearhead Boltgun
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Shattering Impact

Shattering Impact

Target receives 4 Stacks of 2.5% Brittleness on direct projectile hit. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

Puncture

Puncture

Ranged hits add 4 stacks of bleed to enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+1-3 Max Stamina

+1-3 Max Stamina

+2-5% Toughness
+5-20% Damage Resistance (Snipers)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+5-20% Damage Resistance (Gunners)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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stagger + crit machine. heavies on elites with shock maul for extra damage, autogun for regular enemies/hordes, and stuff that isnt heavily armoured/isnt a boss. The new shock maul has alot of strike downs and heavy hits apply shock, which triggers the high voltage, and thunderous means more damage applied to enemies too, allowing you to 2-3 shot crushers, 1-2 shot other elites/specialists. the staggers enemies so much that you'll trigger all the passive damage buffs, you'll be able to spam your lunge to stagger enemy groups and reduce the cooldown for hitting groups if you spec for targeted brutality (flex talent tbf, you can just as easily not take it since the base cooldown of break the line is already pretty low). 

 

Focus on weakspot hits for staggers, damage bonus and crits with the maul too. 

6 months ago