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Table of Contents

Who Needs Dogs?
CobaltNinja 1 week ago
 Who Needs Dogs?
 Arbites Build - Warhammer 40k: Darktide 

 Who Needs Dogs?
 Arbites Build - Warhammer 40k: Darktide 

Frontliner
Melee
Allrounder

Class

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Weapons

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Atrox Mk IV Tactical Axe
Transcendant
Atrox Mk IV Tactical Axe
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Penetration
[80/80]%
Finesse
[80/80]%
Critical Bonus
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
Decimator

Decimator

Continuously chaining more than 2 attacks gives 2-5% Power. Stacks 10 times.

Headtaker

Headtaker

3.5-5% Strength for 3.5s on Hit. Stacks 5 times.

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Vraks Mk V Infantry Autogun
Transcendant
Vraks Mk V Infantry Autogun
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Ammo
[80/80]%
Stopping Power
[80/80]%
Stability
[80/80]%
Damage
[60/80]%
Mobility
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Dumdum

Dumdum

4.5-6% Close Range damage on Repeated Hit. Stacks 5 times.

Raking Fire

Raking Fire

32.5-40% Damage when shooting Enemies in the back.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
6-15% Sprint Efficiency
+1-4% Combat Ability Regeneration
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Talents

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Description

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New tree looks lit, so here's a build I theorycrafted just looking at the tree. This is a melee brawler that discards the dog in favor of simply not getting hit and juicing your damage, while making sure that the hits you DO take don't hurt that much.

While I can't yet say for certain what to do when playing, you should probably primarily use your melee weapon and whip out your gun for large packs of Dreg Ragers, Maulers, and any specialists you see. 

1 week ago