Table of Contents
Psyker Build - Warhammer 40k: Darktide
This Is My Favorite Part~
Psyker Build - Warhammer 40k: Darktide
Class
Weapons
Curios
Talent Tree
Description
The cover image is a shitpost, just ignore it. Generalist Scrier's Gaze build effective at everything with a good blend of choppy and shooty. Ammo-efficient, and only really struggles versus Bulwarks and packs of Crushers, but not by much.
Braincrush should not be swapped to. Kinetic Flayer procs help with damage output and killing some things with minimal effort.
Pop Scrier's Gaze whenever a fight starts. During extended fights, you can expect to keep it lasting throughout the whole thing. I find it lasts for 30+ seconds in almost every big fight = this is through a big combination of Tranquility Through Slaughter and By Crack of Bone. You will usually be able to get the cooldown back in time before your leftover buff runs out, thanks to Psykinetic's Aura. Stick to melee for most things, and close the distance to ranged enemies if you can - keep your gun in your pocket to whip out for specialists or large groups of gunners or reapers. If you can aim for the head consistently, your TTK and ammo efficiency will be excellent.
Moonlight Greatsword special attack is worthless without any stocks, usable versus trash mobs at one stock, and can deal significant damage to Ragers and Maulers at two stocks. 0-stock wave has a niche use where you can fling it through a wall to knock a Pox Hound off a teammate.
MLGS chains:
- Horde Clear - All lights (this includes the strikedown, it's faster)
- Carapace Armor/Unyielding - All heavies (try to get the poke as often as you can, it's the strongest one)
- Gunners (Dreg/Scab) - Heavy at rest stance > Light (double overhead, light overhead does minimal damage to armor)