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Anti-Elite
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 Concept Build (To Be Changed)
 Arbites Build - Warhammer 40k: Darktide 

 Concept Build (To Be Changed)
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[76/80]%
Finesse
[76/80]%
Crowd Control
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Thunderous

Thunderous

Hitting an enemy gives them 4 stacks of 2.5% Brittleness. Debuff lasts for 5 seconds and can have a maximum of 16 stacks.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

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Curios

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Mechanicus Icon Illustrious
Transcendant
Mechanicus Icon Illustrious
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+2-5% Health
+2-5% Toughness
+7.5-30% Toughness Regeneration Speed
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Scrap of Scripture
Transcendant
Scrap of Scripture
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+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+6-12% Block Efficiency
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Obsidiax-Sheathed Bullet
Transcendant
Obsidiax-Sheathed Bullet
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+1-4% Combat Ability Regeneration
+2-5% Toughness
+6-12% Stamina Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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Currently just a proof of concept. The idea being an Arbites, heavily focused on buffing the doggo, who's job and role is to focus on the bigger and meaner enemies like Elites and Monstrosities.

As I am no expert in this game's mechanics, only knowing surface level stuff, I suspect this build might in reality be terrible and will need extensive tweaking and fixing in the future X3

6 months ago