Electrocution Execution (Ranged Focused)
Arbites Build - Warhammer 40k: Darktide
Electrocution Execution (Ranged Focused)
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
18.15
[12.62 | 21.85]
Angle:
0.63
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Damage vs Flak Armoured:
0.9
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.8
[11 | 17]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger vs First Target:
24.75
[18.75 | 26.25]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Sprint Cost:
1.85
[2.25 | 1.75]
Push Cost:
0.7
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
241.25
[191.25 | 253.75]
Damage vs First Target:
257.25
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Confident Strike
+8% toughness on Chained Hit.
Offensive Defence
Gain a stack for each stamina spent blocking. Your next melee attack gains +10% strength per stack and consumes one stack. Last 3.5s. Stacks 5 times.
Exaction Mk III Exterminator Shotgun
Transcendant
Magazine Size:
6.6
[5 | 7]
Ammo Reserve:
69
[45 | 75]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.25
[0.13 | 0.28]
Damage vs Carapace Armoured (Near):
0.25
[0.13 | 0.28]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
1.07
[0.66 | 1.18]
Damage vs Unyielding (Far):
0.25
[0.13 | 0.28]
Damage vs Maniacs (Near):
1.07
[0.66 | 1.18]
Damage vs Maniacs (Far):
0.25
[0.13 | 0.28]
Weapon Stagger:
44.5
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
39.75
[42.17 | 39.15]
Moving Recoil:
24.13
[34.04 | 21.65]
Recoil:
27.35
[46.05 | 22.67]
Moving Recoil:
20.84
[29.4 | 18.69]
Recoil:
23.51
[40.11 | 19.36]
Sway:
31.19
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage:
1059.5
[807.5 | 1122.5]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Dodge Distance:
0.81
[0.75 | 0.85]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
4-10% Ranged Weak Spot Damage
Born in Blood
+6% Toughness on Close Range Kill.
High Voltage
+25% Damage vs Electrocuted enemies.
Curios
Blessed Bullet
Transcendant
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Tox Flamers)
+5-20% Corruption Resistance (Grimoires)
Blessed Bullet
Transcendant
+7.5-30% Toughness Regeneration Speed
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Gun focused no doggo Electrocution Execution build. FOR THE LEX!