Electrocution Execution
Arbites Build - Warhammer 40k: Darktide
Electrocution Execution
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
18.15
[12.62 | 21.85]
Angle:
0.63
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Damage vs Flak Armoured:
0.9
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.8
[11 | 17]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger vs First Target:
24.75
[18.75 | 26.25]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Sprint Cost:
1.85
[2.25 | 1.75]
Push Cost:
0.7
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
241.25
[191.25 | 253.75]
Damage vs First Target:
257.25
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Flak Armoured Enemies)
Confident Strike
+8% toughness on Chained Hit.
Offensive Defence
Gain a stack for each stamina spent blocking. Your next melee attack gains +10% strength per stack and consumes one stack. Last 3.5s. Stacks 5 times.
Exaction Mk VIII Exterminator Shotgun
Transcendant
Ammo Reserve:
64
[40 | 70]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.96
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.73
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.61
[0.34 | 0.68]
Damage vs Carapace Armoured (Far):
0.49
[0.27 | 0.54]
Damage vs Unyielding (Near):
1.18
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Near):
0.96
[0.58 | 1.05]
Damage vs Maniacs (Far):
0.73
[0.42 | 0.81]
Weapon Stagger:
44.5
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
40.59
[45.71 | 39.31]
Moving Recoil:
24.13
[34.04 | 21.65]
Recoil:
27.35
[46.05 | 22.67]
Moving Recoil:
20.84
[29.4 | 18.69]
Recoil:
23.51
[40.11 | 19.36]
Sway:
31.19
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.1
[0.84 | 1.17]
Damage vs Infested (Near):
0.88
[0.66 | 0.94]
Damage:
977.25
[791.25 | 1023.75]
How much damage the weapon inflicts.
Sprint Speed:
0.09
[-0.45 | 0.45]
Moving Spread:
43.93
[45.96 | 42.57]
Dodge Distance:
0.81
[0.75 | 0.85]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
4-10% Ranged Damage (Specialists)
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
Born in Blood
+6% Toughness on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+5-20% Damage Resistance (Snipers)
+5-20% Damage Resistance (Tox Flamers)
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+1-4% Combat Ability Regeneration
+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Super cool Electrocution Execution for the Lex.