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EO Charge LW "CC monster" H40
Nrgaa 1 week ago
 EO Charge LW "CC monster" H40
 Arbites Build - Warhammer 40k: Darktide 

 EO Charge LW "CC monster" H40
 Arbites Build - Warhammer 40k: Darktide 

Crowd Control
Melee

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

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Godwyn-Branx Mk IV Bolt Pistol
Transcendant
Godwyn-Branx Mk IV Bolt Pistol
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Collateral
[80/80]%
Reload Speed
[80/80]%
Stability
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Unarmoured Enemies)
Puncture

Puncture

Ranged hits add 1-4 stacks of bleed to enemies.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+6-12% Stamina Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+5-20% Damage Resistance (Gunners)
+4-10% Revive Speed (Ally)
+1-4% Combat Ability Regeneration
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+5-20% Damage Resistance (Gunners)
+6-12% Stamina Regeneration
+1-4% Combat Ability Regeneration
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Talents

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Description

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Idea of this build: Malocator and Targeted Brutality for Break the Line + Voltaic Shock Mine on top.

Final version of this build. Swapped to Branx Mk VI Shock Maul and Suppression Shield to be more durable vs gunners. Plus thats additional source of Crowd Control at the same time (Shield Special).

 Your Shield blessings options are:

  1. High Voltage best overall value damage blessing
  2. Confident Strike for more survivability
  3. Opportunist for more carapace damage
  4. Last Guard for more tankiness vs gunners

Ground holding power of that build is insane. https://www.twitch.tv/nrgaa/clip/RelievedBrainyNigiriDoubleRainbow-DBgniyMB72_m4vpa

Voltaic Shock Mine slow deployment time is definitely needs some adaptation, so swap to it and dodge back while tossing. Don't even try to deploy it, while surrounded, you will fold.

If you need more survivability, you can remove Melee Damage Boost(Minor node with 10% it top diamond) or Efficient Killer and go for:

  • Target Neutralised A lot of Toughness regen in this node.
  • Shield Plates which is really helpful vs Gunners and Chaos Spawn and have a good value overall. 
  • Street Smarts is really nice option too.
  • Combo of Last Guard with Retaliatory Force will let you tank Daemonhost for crazy long time.
  • Rebreather which is insanely OP and let's you tank Poxburster w/o almost feeling anything, walk on mines of Karnak Twin in havoc and live in Tox gas, like nothing is happening. But imo avoid it, or you will suffer when it will get a nerf.
  • Rapid Movement More stamina and sprint speed is really nice to have.

If you need additional help, catch me on stream!

 

1 week ago