Frontline Riot Police
Arbites Build - Warhammer 40k: Darktide
Frontline Riot Police
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
19.63
[12.62 | 21.85]
Angle:
0.67
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.99
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.56
[11 | 17]
Cleave Damage Distribution:
1.63
[1.25 | 1.75]
Cleave Stagger Distribution:
1.63
[1.25 | 1.75]
Stagger vs First Target:
24.45
[18.75 | 26.25]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
1.87
[2.25 | 1.75]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
238.75
[191.25 | 253.75]
Damage vs First Target:
253.95
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Unarmoured Enemies)
10-25% Damage (Unyielding Enemies)
Counterattack
Gains +12% Attack Speed for 5 seconds on a Perfect Block. Can only occur once every 5 seconds.
Last Guard
Block Breaks push Enemies, 9s cooldown. -30% Block Cost.
Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Damage vs Flak Armoured (Near):
0.71
[0.42 | 0.81]
Damage vs Flak Armoured (Far):
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.12
[0.06 | 0.14]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
0.82
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.6
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.22
[1 | 1.29]
Measure of the time it takes to Reload.
Melee Critical Chance:
0.2
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
How much damage the weapon inflicts.
Sprint Speed:
-0.01
[-0.56 | 0.16]
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Increase Ranged Critical Strike Chance by 2-5%
10-25% Damage (Unyielding Enemies)
Speedload
+10% Reload Speed for 4 seconds after Close Kill. Stacks 5 times.
Deathspitter
+6.5% Strength for 3.5s on Close Range Kill.
Curios
Blessed Bullet
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Snipers)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Gunners)
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+5-20% Damage Resistance (Snipers)
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
True frontline
Ogryn can kiss your ass
Control hordes of enemies