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Table of Contents

foot knight kruber (no dog)
Arch3r25 1 day ago
 foot knight kruber (no dog)
 Arbites Build - Warhammer 40k: Darktide 

 foot knight kruber (no dog)
 Arbites Build - Warhammer 40k: Darktide 

Anti-Elite
Tank
Frontliner

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[76/80]%
Penetration
[76/80]%
Crowd Control
[76/80]%
Defences
[76/80]%
Damage
[76/80]%
1-2 Stamina
5-20% Block Efficiency
Opportunist

Opportunist

10-25% Rending vs Staggered Enemies.

Hammerblow

Hammerblow

19-25% Impact for 1.5s on Hit. Stacks 5 times.

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Exaction Mk VIII Exterminator Shotgun
Transcendant
Exaction Mk VIII Exterminator Shotgun
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Ammo
[76/80]%
Stopping Power
[76/80]%
Stability
[76/80]%
Damage
[76/80]%
Mobility
[76/80]%
10-25% Damage (Unarmoured Enemies)
5-10% Reload Speed
Execution

Execution

5-20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+7.5-30% Toughness Regeneration Speed
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+6-12% Block Efficiency
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Blessed Bullet
Transcendant
Blessed Bullet
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+17-21% Max Health

+17-21% Max Health

+1-4% Combat Ability Regeneration
+4-10% Revive Speed (Ally)
+2-5% Health
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Talents

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Description

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or handmaiden kerillian

this build is really good at saving teammates and doing objectives and generally perma stunning elites (shock mine is good at all of these)
this build sucks if there is more than 1 ranged enemy or more than 1 rager attacking you

1 day ago