Arbites Shield Shock Tank
Arbites Build - Warhammer 40k: Darktide
Arbites Shield Shock Tank
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Range:
19.63
[12.62 | 21.85]
Angle:
0.67
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Damage vs Flak Armoured:
0.89
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.66
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
12.04
[9 | 13]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Stagger vs First Target:
17.93
[13.75 | 19.25]
Cleave Damage Distribution:
11.02
[9.5 | 11.5]
Cleave Stagger Distribution:
11.02
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Sprint Cost:
1.87
[2.25 | 1.75]
Push Cost:
0.74
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
160.4
[130 | 170]
Damage vs First Target:
230.25
[163.75 | 251.25]
How much damage the weapon inflicts.
10-25% Damage (Unyielding Enemies)
Opportunist
+25% Rending vs Staggered Enemies.
High Voltage
+25% Damage vs Electrocuted enemies.
Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Damage vs Flak Armoured (Near):
0.71
[0.42 | 0.81]
Damage vs Flak Armoured (Far):
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured (Near):
0.12
[0.06 | 0.14]
Damage vs Carapace Armoured (Far):
0.06
[0.03 | 0.07]
Damage vs Unyielding (Near):
0.82
[0.5 | 0.93]
Damage vs Unyielding (Far):
0.6
[0.34 | 0.68]
Weapon's effectiveness against Armoured enemies.
Attack Speed:
1.22
[1 | 1.29]
Measure of the time it takes to Reload.
Melee Critical Chance:
0.2
[0.05 | 0.25]
Chance of landing a Critical Hit and how much damage it will do.
How much damage the weapon inflicts.
Sprint Speed:
-0.01
[-0.56 | 0.16]
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.76
[2 | 3]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
10-25% Damage (Unyielding Enemies)
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
Pinpointing target
+8% Strength every 0.4 seconds while aiming, stacking 5 times. Discharges all stacks upon firing.
Curios
Blessed Bullet
Transcendant
+1-3 Max Stamina
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Gunners)
+7.5-30% Toughness Regeneration Speed
Blessed Bullet
Transcendant
+13-17% Toughness
+5-20% Damage Resistance (Snipers)
+6-12% Stamina Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Shock and Awe!!!!!!!! Nuncio Aquila