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Table of Contents

[Meta/Havoc 40] The ‘Immortal’ Grand Provost Marshal
cstokes111 4 hours ago
 [Meta/Havoc 40] The ‘Immortal’ Grand Provost Marshal
 Arbites Build - Warhammer 40k: Darktide 

 [Meta/Havoc 40] The ‘Immortal’ Grand Provost Marshal
 Arbites Build - Warhammer 40k: Darktide 

Horde-Clear
Anti-Special
Anti-Elite
Crowd Control
Tank
Frontliner
Melee
Other
Support
Allrounder

Class

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Weapons

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Branx Mk XI Shock Maul and Suppression Shield
Transcendant
Branx Mk XI Shock Maul and Suppression Shield
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Hammerblow

Hammerblow

19-25% Impact for 1.5s on Hit. Stacks 5 times.

High Voltage

High Voltage

10-25% Damage vs Electrocuted enemies.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Carapace Armoured Enemies)
Hand-Cannon

Hand-Cannon

30-60% Rending on Critical Hit.

Surgical

Surgical

10% Critical Chance for every 0.3-0.45 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Gilded Inquisitorial Rosette
Transcendant
Gilded Inquisitorial Rosette
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Gilded Mandible
Transcendant
Gilded Mandible
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Guardian Nocturnus
Transcendant
Guardian Nocturnus
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+2-5% Toughness
+5-20% Damage Resistance (Gunners)
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Talents

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Description

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“The Law is not interpreted. It is enforced.” — Enforcer-Marshall Kaltros Varn

To serve the Lex Imperialis is to stand unyielding amid Havoc’s (40) dark tide. This build—The ‘Immortal’ Grand Provost Marshal—is a righteous incarnation of order through control, fortitude, and execution. You enforce the Emperor’s Law through unmatched death, stagger, suppression, and endurance, breaking the back of every heretic advance. Each strike, each judgment, makes the battlefield more stable, you and your team more deadly, and your presence a beacon of the Lex. 


Core Mechanics

At the heart of this build is Forceful. Each melee stagger—whether from your shield bash, Maul swing, or weapon special—grants you a stack (up to 10) of +5% impact and +2.5% damage resistance, lasting 5 seconds. These stacks are not mere buffs—they're the engine of your durability, offense, and crowd control. You maintain these stacks constantly with your melee, aided by Concussive (which ensures weakspot hits count as stagger, including on unyielding, monstrosities, and bosses), and the combined attack speed boosts from Hammer of Judgement, Targets Acquired, and Lone Wolf, which let you attack faster, stagger more often, and keep your Forceful engine running at full pressure.

 

With every blow, you're gaining impact, resistance, and regenerating toughness. The defensive synergy with Forceful is also deliberate: Force of Will grants +10% toughness on every stagger (which we can safely assume with every hit); Suppression Protocol grants 20% toughness damage reduction when hitting 3+ enemies (a common occurrence with your cleave); Lone Wolf grants a flat bonus of +15% toughness damage reduction; Hold the Line gives further damage resistance on your next melee hit taken after each stagger (stacking to 5); Will of the Lex gives 0.5 toughness per stack (of Forceful) per second; and Walk It Off ensures spending stamina regenerates toughness over 3 seconds—particularly effective when blocking or sprinting, which will be frequent.


Melee: Branx Mk XI Shock Maul and Suppression Shield

Your weapon of judgment is the Branx Mk XI Shock Maul and Suppression Shield. Light and heavy melee hits arc wide and stagger most enemies in one. Your push block also contributes to the enemies' stagger. With Hammerblow, every hit builds even more impact, stacking to +125% over time—a strong redundancy to keep consistent stagger. High Voltage ensures all electrocuted enemies—applied by your weapon's melee, weapon's special, and your Voltaic Shock Mine—take 25% increased damage. 

 

The shield is not just for bashing—at the cost of stamina, it provides reliable cover against incoming gunfire, allowing you to temporarily hold position under ranged assault while simultaneously building energy for your weapon's special action. The weapon’s special stores energy through blocking or slowly over time, then discharges a stunning electric cone that not only disables enemies, both in melee and just out of melee, but also counts as stagger for every synergy tied to Forceful, Toughness regen, and damage resistance.

 

This synergy makes the weapon not merely a crowd control tool but a self-sustaining engine of power. You are the eye of the storm—the more you are attacked, the more energy you charge (even while not melee); the more you stagger, the stronger and more untouchable you become. You impose order amid chaos, controlling the turbulence around you and your squad. Be the dam that holds back the Darktide—for them.

 

*But be warned: discipline is everything. Keep your enemies in front of you. Command the chokepoints. Know the terrain—and dominate it. Stay aware of your allies’ lines and your enemies’ movements. Even the Grand Provost Marshal is vulnerable when flanked, isolated, or overrun.


Ranged: Zarona Mk IIa Quickdraw Stub Revolver

The Zarona Mk IIa Quickdraw Stub Revolver is your secondary arm and your answer to distance. With Surgical, you build +10% critical chance per 0.3 to 0.45 seconds of aiming, up to 100%. Hand-Cannon adds massive rending on crits, turning a well-placed headshot into a one-hit execution for most specialists and elites. The revolver’s swift draw animation allows for seamless transitions from melee to ranged, enabling you to snap into action mid-brawl with practiced precision. While this responsiveness is always available as your melee strikes staggers all the enemies in front of you creating breathing room, it’s especially effective when you leverage your crowd control tools—such as Voltaic Shock Mine, Shield Special, or Break the Line—to create more space to shift into ranged sanctioning without interruption.

 

When drawn, its mobility gives you a subtle but meaningful speed boost, when compared to the Branx Mk XI Shock Maul and Suppression Shield, while moving or sprinting—perfect for repositioning or closing gaps between engagements. This mobility can be further enhanced by a well-placed shot that invokes No Escape. Most importantly, revolver shots can stagger. That means even ranged engagement feeds and reinforces your Forceful stack loop, especially if there are no mobs within melee range.


Defensive Curios

Your armor is momentum, regeneration, and refusal. Health is not a resource to be traded. If it’s touched, your loop has already failed. That is why all defensive curios must prioritize Toughness as their primary stat. Toughness is your buffer: with Forceful, Walk It Off, Will of the Lex, Suppression Protocol, and Force of Will constantly restoring and protecting it, your goal is not to survive—but to remain uninterrupted.

Your first perk priority is Ability Cooldown. Break the Line and Arbites Vigilant define your burst cycle and control window; reducing their cooldown accelerates your offensive rhythm, enabling faster Forceful restacks and more frequent assertions of dominance. Your second priority is Gunner Resistance. In high-tier Havoc, ranged suppression is your deadliest threat. Stagger loops falter under concentrated fire—Gunner Resistance converts overwhelming pressure into survivable attrition, preserving your buffer when flanked or repositioning. Your final priority is additional Toughness. A larger buffer buys time—time to push, recover, re-engage, and reforge the loop when broken by spacing, elevation, or scattered enemy formations.


Burst Damage Rotation: Break the Line + Arbites Vigilant

Your ultimate decree comes through Break the Line. This forward dash and bash inflicts a massive stagger in a cone and grants +25% damage and +50% impact for 6 seconds while also giving you limited additional maneuverability to either close the gap with a distant enemy or to quickly reposition. Commendation from Condemnation helps here too, granting up to 100% toughness and 75% stamina instantly when hitting clustered elites or specials with Break the Line. When leveraged with the Branx Mk XI Shock Maul and Suppression Shield, it can be activated while bracing the shield—a useful measure when approaching assaulting enemy gunners. When paired with Arbites Vigilant, it consumes your Forceful stacks for an immediate additional +2.5% strength per stack—to a total of +25% damage spike lasting 10 seconds. This ability has a low base cooldown (20s), and thanks to Targeted Brutality, it recharges quickly—0.5s per hit, or 1s on elites/specials/monstrosities. Utilizing the cumulative 12% ability cooldown perks in defensive curios, this is reduced further to expedite the next burst window.

 

The key is restoration: your Forceful stacks return is almost instantaneous. Just restart melee, throw your Voltaic Shock Mine directly before or after the burst, or use the Shield Special—any of these, when employed in the direction of a high concentration of enemies, will instantly restack Forceful and restore your durability loop. The Shield Special offers the fastest Forceful restack—short of a pre-deployed Voltaic Shock Mine—activatable within half a second of landing Break the Line, allowing you to strike immediately at the height of your burst window and fully capitalize on the combined damage bonuses from Break the Line and Arbites Vigilant.  When facing a boss or monstrosity without nearby mobs following the burst window, aim for its weakpoint with melee—each direct hit builds a Forceful stack via Concussive, albeit at a slower pace, while also giving allies an additional 25% bonus to melee damage against that enemy.


Blitz: Voltaic Shock Mine

The Voltaic Shock Mine is not merely a utility—it is a mobile bastion of control that embodies your role as a frontline arbiter of order. Each pulse stuns and staggers enemies over 15 seconds, triggering a cascade of synergies: Forceful, Hold the Line, Suppression Protocol, and Justified Measures, while simultaneously creating space to regroup, revive, engage with an object, or transition into ranged combat.

 

Deployed immediately before or after Break the Line + Arbites Vigilant, it swiftly restores expended Forceful stacks, enabling a seamless return to your melee loop with all bonuses intact. Used tactically, it anchors flanks, neutralizes displacers, seals chokepoints, and turns enemy density into a liability.

 

Crucially, Lone Wolf, in addition to its other synergetic benefits, ensures a passive recharge every 60 seconds of the Voltaic Shock Mine, making the mine a reliable, self-sustaining tool, free from reliance on grenade drops. 

 

In the upper echelons of Havoc, where elite density, gunline pressure, and attrition intensity escalate, the Shock Mine becomes indispensable—a reusable strongpoint that stabilizes the front, sustains your engine, and reinforces your supremacy under fire.


Primary Melee Combo

Your primary melee loop—light attack → light attack → push-block → repeat—is your bread-and-butter engagement pattern. Each melee attack carves through a wide arc, staggering swathes of heretics and maintaining control across the frontline. The push-block not only delivers additional stagger to feed your Forceful engine, but it also continuously triggers Drive Them Back to increase cleave damage, as well as Walk It Off, converting stamina expenditure into sustained toughness regeneration. Crucially, this combo is self-sustaining: each push-block naturally regenerates the single stamina point it consumes by the time it reoccurs in the loop, allowing you to repeat the sequence almost indefinitely—at least until your attack speed bonuses accelerate the cycle beyond your baseline stamina recovery.

 

Against Maulers, Crushers, Reapers, bosses, or Monstrosities, adapt fluidly—chain into strikedown attacks after your lights or heavies to deliver high-impact finishers.


Additional Talent Suite Breakdown

  • Impact Boost and The Emperor’s Fist massively scale your base stagger potential.
  • Strike Down increases rending versus staggered enemies—your default state.
  • Breaking Dissent and Target the Weak applies a melee vulnerability debuff to staggered enemies and boosts allied damage in coherency—turning your stagger chain into a persistent team-wide damage amplifier.
  • Drive Them Back gives +75 cleave after a push, allowing for mass cleave damage, re-control, and crowd denial.
  • Up Close, Arbitrator Armour, and Plasteel Plates ensure frequent toughness returns and bonus capacity.
  • Justified Measures, Zealous Dedication, and Soulguilt Scan build stacking damage and crit chance through sustained combat.
  • No Escape grants a 10% damage and 10% movement speed bonus after an elite or specialist kill for 4 seconds.
  • Arbites Revelatem gives +15% damage after a successful dodge—turning spacing into a weapon. You should be dodging often.
  • Lone Wolf seals the build: you forsake your mastiff for +15% toughness damage reduction, +10% attack speed, +10% damage, +1 blitz charge, and a passive recharge every 60 seconds—enhancing every aspect of this build. The passive blitz recharge, especially, ensures your Voltaic Shock Mine is almost always ready to be deployed when needed.

Tactical Execution Summary

Melee Engagement: Lead the charge and control the crowd of enemies. Emphasize the environment and chokepoints. Aim for weakpoints as your wide attack arcs stagger multiple foes. Frequently leverage dodges and push-blocks to trigger bonuses to weakpoint and cleave damage. As you attack each enemy, each stagger fuels your Forceful engine—escalating durability, attack speed, movement, and raw damage. Near maximum stacks, the combined rending and stagger bonuses allow you to dispatch elites, specialists, and mobs in one to three strikes—provided your aim is just. 

 

Attrition: When pressure surges, deploy the Voltaic Shock Mine or activate your shield’s special to reassert control. Both are tools of area denial, but the mine—when placed with intent—becomes a momentary stronghold. Use it to secure a revive, lockdown a pack of poxhounds, seal off a flank or chokepoint, create breathing room when surrounded, or buy time for you or an ally to safely interact with objectives or puzzles.

 

High Offensive Burst Cycle: Activate Break the Line to consume your Forceful stacks, unleashing a burst capable of clearing elites and specialists or inflicting considerable damage on monstrosities. Immediately rebuild stacks through cleaving nearby mobs, using your blitz, or unleashing your shield’s special—allowing the cycle to repeat without interruption. If no mobs are present, maintain pressure on the boss by striking weakpoints to restore stacks and sustain your offensive momentum.

 

Ranged Combat: Use the revolver to eliminate ranged threats and isolated targets, maintaining stack uptime and battlefield control. Leverage its increased mobility to reposition quickly under fire or close distance with precision. Tactically alternate between melee and sidearm to adapt fluidly to the flow of combat and sustain your momentum.

 

Durability: Never relent. Your offense is your defense—Forceful, Will of the Lex, and Walk It Off, etc., sustain you deep in melee. However, your resilience hinges on maintaining a steady flow of staggers. When out of melee or facing dispersed enemies, your stack loop breaks over time—reducing your toughness regeneration, damage resistance, and overall survivability. Quickly reposition, take cover, dodge, slide, sprint (spending stamina will invoke Walk it Off), and rely on your accumulated defensive stacks until you are in a more favorable position. Exposure to incoming damage without the means to efficiently restack will also quickly strip away your direct Forceful damage resistance and toughness regeneration bonus, leaving you more exposed. Therefore, you must maintain a cautious aggressiveness as you engage with the enemy. If you can maintain your stacks, you can even weather sustained gunfire and withstand all but the deadliest blows. And remember, in addition to all that was said before—staggered enemies don’t strike back.

 

Summary: With compounded attack speed, layered damage and cleave bonuses, and the ability to strike through multiple foes in a single melee attack, you maintain relentless pressure in the heart of battle. Your durability lets you anchor the frontline, while your sustained and burst potential allow you to contend for top damage output—all while controlling the flow of combat for your allies. Importantly, you are a damage multiplier for your squad—your staggers can increase the damage dealt by your party to a maximum of +25%.

 

*With such overwhelming durability and control, you may be tempted to rush headlong into the fray ahead of your squad—but doing so risks overextension, isolation, and entrapment. Even the Arbites do not enforce the Lex alone.


The Arbites Fulcrum

They may run, scatter, and hide. Their crimes, blinding, reveal them.
They may beg for mercy or offer compromise. The Lex grants none, and neither shall you.
They may raise arms in defiance. You will break their spirit, rend their flesh, and send their souls to judgment.

 

Where Law is absent, heresy festers. We are the Lex made manifest—the God-Emperor’s judge, jury, and executioner. Where we tread, the filth of humanity trembles, and Terra’s will endures. 

 

Let those who defy the Lex—Lexbreakers—be broken beneath it.

4 hours ago