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Arbite Shielder
Horde-Clear
Crowd Control
Tank
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 Arbite Shielder
 Arbites Build - Warhammer 40k: Darktide 

 Arbite Shielder
 Arbites Build - Warhammer 40k: Darktide 

By Wolf

Class

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Weapons

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Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Branx Mk VI Shock Maul and Suppression Shield
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Power Output
[80/80]%
Penetration
[80/80]%
Crowd Control
[80/80]%
Defences
[60/80]%
Damage
[80/80]%
10-25% Damage (Unyielding Enemies)
10-25% Damage (Maniacs)
High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

Confident Strike

Confident Strike

+8% toughness on Chained Hit.

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Judgement Mk IV Subductor Shotpistol and Riot Shield
Transcendant
Judgement Mk IV Subductor Shotpistol and Riot Shield
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Carapace Armoured Enemies)
10-25% Damage (Unyielding Enemies)
Full Bore

Full Bore

+20% Strength for 5s when every pellet in a shot hits the same enemy.

Fire Frenzy

Fire Frenzy

Gain +10% Close Damage for 3.5 seconds after killing an enemy at close range, stacking 5 times.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Gunners)
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+2-5% Toughness
+2-5% Health
+5-20% Damage Resistance (Snipers)
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+2-5% Toughness
+2-5% Health
+1-4% Combat Ability Regeneration
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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So this build although not thoroughly tested, can beat damnation with No downs and if you can play with your dodges good enough. You'll basically be uninjured by the end.

This Focuses on Making sure your toughness never drops in a fight while using the Dog to focus down Gunners, Trappers and of course, Dogs.

Main threats to this are the Bulwark, Crusher and Poxburster.

Haven't fought anything tougher then those enemies above. As the Bosses are quite easy with this build. The Twins are... Still a bit of trouble.

If No dog keystones are working out, I'd suggest swapping your Monstrosity Hunter for Go Get 'Em!. I'd honestly say Swap a few things around as this feels like the strongest build I've played with in this game, and I've used some Meta Builds.

Break the Line is for Crowd Control and Stagger Abuse, it's useful and extremely deadly for their Specials and Elites, if they can't move they ain't much of a threat.

Been playing with the class for a while the shield/shield combo seems to make you basically take no damage thanks to the fact you block while aiming your gun, and you can use stagger to push enemies around without any issues, you can even charge down trappers without much of an issue, although still risky.

6 months ago