Invincible arbites
Arbites Build - Warhammer 40k: Darktide
Invincible arbites
Arbites Build - Warhammer 40k: Darktide
Class
Arbites
Weapons
Branx Mk VI Shock Maul and Suppression Shield
Transcendant
Range:
18.34
[12.62 | 21.85]
Angle:
0.63
[0.48 | 0.73]
Damage inflicted by the powered up/activated attacks on Power Maul and similar power weapons.
Damage vs Flak Armoured:
1
[0.74 | 1.07]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Damage vs Flak Armoured:
0.9
[0.66 | 0.96]
Damage vs Carapace Armoured:
0.67
[0.42 | 0.74]
Weapon's effectiveness against Armoured enemies.
Stagger vs First Target:
15.8
[11 | 17]
Cleave Damage Distribution:
1.65
[1.25 | 1.75]
Cleave Stagger Distribution:
1.65
[1.25 | 1.75]
Stagger vs First Target:
24.75
[18.75 | 26.25]
Cleave Damage Distribution:
11.1
[9.5 | 11.5]
Cleave Stagger Distribution:
11.1
[9.5 | 11.5]
Increases a weapon's Stagger, Impact and Cleave.
Dodge Distance:
0.88
[0.8 | 0.9]
Dodge Limit:
2.78
[2 | 3]
Sprint Cost:
1.86
[2.25 | 1.75]
Push Cost:
0.72
[1.5 | 0.5]
Affects Stamina efficiency, as well as the length and speed of dashes.
Damage vs First Target:
241.25
[191.25 | 253.75]
Damage vs First Target:
257.25
[191.25 | 273.75]
How much damage the weapon inflicts.
10-25% Damage (Unyielding Enemies)
10-25% Damage (Flak Armoured Enemies)
Offensive Defence
Gain a stack for each stamina spent blocking. Your next melee attack gains +10% strength per stack and consumes one stack. Last 3.5s. Stacks 5 times.
Opportunist
+25% Rending vs Staggered Enemies.
Exaction Mk VIII Exterminator Shotgun
Transcendant
Ammo Reserve:
62.8
[40 | 70]
Weapon's Ammo capacity.
Damage vs Flak Armoured (Near):
0.94
[0.58 | 1.05]
Damage vs Flak Armoured (Far):
0.71
[0.42 | 0.81]
Damage vs Carapace Armoured (Near):
0.6
[0.34 | 0.68]
Damage vs Carapace Armoured (Far):
0.48
[0.27 | 0.54]
Damage vs Unyielding (Near):
1.16
[0.74 | 1.3]
Damage vs Unyielding (Far):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Near):
0.94
[0.58 | 1.05]
Damage vs Maniacs (Far):
0.71
[0.42 | 0.81]
Weapon Stagger:
43.65
[27.5 | 48.75]
Measure of the Impact and Stagger inflicted on enemies.
Spread:
40.84
[45.71 | 39.31]
Moving Recoil:
24.62
[34.04 | 21.65]
Recoil:
28.28
[46.05 | 22.67]
Moving Recoil:
21.26
[29.4 | 18.69]
Recoil:
24.34
[40.11 | 19.36]
Sway:
32.14
[50.33 | 26.4]
Affects Recoil, Spread and Sway after firing the Weapon.
Damage vs Unarmoured (Near):
1.09
[0.84 | 1.17]
Damage vs Infested (Near):
0.87
[0.66 | 0.94]
Damage:
967.95
[791.25 | 1023.75]
How much damage the weapon inflicts.
Sprint Speed:
0.23
[-0.45 | 0.45]
Moving Spread:
43.39
[45.96 | 42.57]
Dodge Distance:
0.83
[0.75 | 0.85]
Dodge Limit:
3.76
[3 | 4]
Measure of Movement Speed, Sprint Speed, and Dodge distance bonus while the weapon is active.
Full Bore
+20% Strength for 5s when every pellet in a shot hits the same enemy.
Born in Blood
+6% Toughness on Close Range Kill.
Curios
Gilded Mandible
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Blessed Bullet
Transcendant
+13-17% Toughness
+1-4% Combat Ability Regeneration
Gilded Inquisitorial Rosette
Transcendant
+1 Wound(s)
+1-4% Combat Ability Regeneration
This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.
Talent Tree
Description
Have yet to test in auric and havoc