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BIG IRON ARBITRATOR
Anti-Special
Anti-Elite
Ranged
+1 more
 BIG IRON ARBITRATOR
 Arbites Build - Warhammer 40k: Darktide 

 BIG IRON ARBITRATOR
 Arbites Build - Warhammer 40k: Darktide 

Class

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Weapons

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Branx Mk III Arbites Shock Maul
Transcendant
Branx Mk III Arbites Shock Maul
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Penetration
[80/80]%
Finesse
[80/80]%
Crowd Control
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Flak Armoured Enemies)
10-25% Damage (Maniacs)
Execution

Execution

+20% Damage Bonus vs Staggered enemies.

High Voltage

High Voltage

+25% Damage vs Electrocuted enemies.

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Zarona Mk IIa Quickdraw Stub Revolver
Transcendant
Zarona Mk IIa Quickdraw Stub Revolver
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Penetration
[80/80]%
Reload Speed
[80/80]%
Critical Bonus
[80/80]%
Damage
[80/80]%
Mobility
[60/80]%
10-25% Damage (Maniacs)
10-25% Damage (Carapace Armoured Enemies)
Hand-Cannon

Hand-Cannon

+60% Rending on Critical Hit.

Surgical

Surgical

+10% Critical Chance for every 0.3 second while aiming. Stacks 10 times. Discharges all stacks upon firing.

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Curios

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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+13-17% Toughness

+13-17% Toughness

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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Blessed Bullet
Transcendant
Blessed Bullet
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+1 Wound(s)

+1 Wound(s)

+1-4% Combat Ability Regeneration
+6-12% Stamina Regeneration
+2-5% Toughness
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This build was last updated before the Bound by Duty patch, the talent tree may be incorrect or broken.

Talent Tree

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Description

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If you want to one shot crushers with a large revolver and cosplay judge dredd at the same time, then this build is for you. Although it may not be as "well rounded" as other Arbites builds (and no doggo), this build is very potent and will absolutely delete any special or elite you come across.

Early on in the tree we take some nodes that may seem counterintuitive to this build, but with a staggering melee weapon, these first few points are absolutely essential to the Arbites' horde clear, and survivability, even the main focus of this build is erasing higher tier threats with your revolver.

Keystone is Lone Wolf, so no best boi unfortunately, but this keystone is absolutely bonkers when paired with the shock mines all while helping us hit breakpoints.

Although we take Castigator Stance, the main variant of this build doesn't take its side nodes as tbh, I've been mainly using it as a reactionary tool to survive or clutch rather than an offensive tool, and the round recharge doesn't really seem to be worth it to me as we already get crazy reload speed due to Judicious Efficiency and Dispense Justice.

Further into the tree, we take nodes that mainly help us hit breakpoints and maintain crit rate for ez one shots. Although the keystone Terminus Warrant seems like a throw pick for this build at first as were not really utilizing the melee aspect of it, the buffs to our ranged capabilities, especially at max stacks of Ranged Justice, is super worth it imo.

If you feel you may need True Grit for survivability, you may be able to take a point off Imposing Force, Judicious Efficiency, and Target Neutralized and just path through Breaking Dissent instead. Doesn't really help with the overall build, as the reload speed loss will hurt, but you may need it in tough situations. 

 

6 months ago